final without genetics
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b7402c8e49
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8
.idea/.gitignore
vendored
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8
.idea/.gitignore
vendored
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# Default ignored files
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/shelf/
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/workspace.xml
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# Editor-based HTTP Client requests
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/httpRequests/
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# Datasource local storage ignored files
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/dataSources/
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/dataSources.local.xml
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8
.idea/SI-projekt-smieciarka4.iml
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8
.idea/SI-projekt-smieciarka4.iml
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<?xml version="1.0" encoding="UTF-8"?>
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<module type="PYTHON_MODULE" version="4">
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<component name="NewModuleRootManager">
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<content url="file://$MODULE_DIR$" />
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<orderEntry type="inheritedJdk" />
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<orderEntry type="sourceFolder" forTests="false" />
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</component>
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</module>
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13
.idea/inspectionProfiles/Project_Default.xml
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13
.idea/inspectionProfiles/Project_Default.xml
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<component name="InspectionProjectProfileManager">
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<profile version="1.0">
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<option name="myName" value="Project Default" />
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<inspection_tool class="PyPep8Inspection" enabled="true" level="WEAK WARNING" enabled_by_default="true">
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<option name="ignoredErrors">
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<list>
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<option value="E305" />
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</list>
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</option>
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</inspection_tool>
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<inspection_tool class="PyUnreachableCodeInspection" enabled="false" level="WARNING" enabled_by_default="false" />
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</profile>
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</component>
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.idea/inspectionProfiles/profiles_settings.xml
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6
.idea/inspectionProfiles/profiles_settings.xml
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<component name="InspectionProjectProfileManager">
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<settings>
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<option name="USE_PROJECT_PROFILE" value="false" />
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<version value="1.0" />
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</settings>
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</component>
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4
.idea/misc.xml
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4
.idea/misc.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.9" project-jdk-type="Python SDK" />
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</project>
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8
.idea/modules.xml
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8
.idea/modules.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectModuleManager">
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<modules>
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<module fileurl="file://$PROJECT_DIR$/.idea/SI-projekt-smieciarka4.iml" filepath="$PROJECT_DIR$/.idea/SI-projekt-smieciarka4.iml" />
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</modules>
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</component>
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</project>
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6
.idea/vcs.xml
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6
.idea/vcs.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="$PROJECT_DIR$" vcs="Git" />
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</component>
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</project>
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20
src/board.py
20
src/board.py
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from pathlib import Path
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import time
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import numpy as np
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import astar
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@ -30,19 +32,19 @@ truck_working = 0
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weightsMap = ([1, 2, 1, 4, 5, 2, 7, 8, 5, 4, 15, 3, 4, 5, 8],
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[1, 2, 1, 4, 5, 2, 7, 8, 1, 4, 1, 3, 4, 5, 1],
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[1, 2, 1, 4, 5, 2, 7, 8, 1, 4, 1, 3, 4, 5, 3],
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[1, 20, 1, 4, 5, 2, 7, 8, 1, 4, 1, 3, 4, 5, 3],
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[1, 2, 1, 4, 5, 2, 7, 8, 1, 4, 3, 3, 8, 5, 4],
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[1, 2, 1, 4, 5, 2, 7, 8, 1, 4, 1, 3, 9, 5, 2],
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[1, 2, 1, 4, 5, 2, 7, 8, 1, 4, 1, 12, 4, 5, 6],
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[1, 2, 1, 4, 5, 2, 7, 20, 1, 4, 20, 3, 9, 5, 2],
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[1, 2, 1, 4, 20, 2, 7, 8, 1, 4, 1, 12, 4, 5, 6],
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[1, 2, 1, 4, 5, 2, 7, 8, 1, 4, 7, 3, 4, 5, 7],
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[5, 2, 1, 4, 5, 2, 7, 8, 1, 4, 17, 14, 4, 5, 1],
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[1, 2, 1, 4, 5, 2, 7, 8, 1, 4, 1, 3, 4, 14, 3],
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[1, 2, 1, 4, 5, 2, 7, 8, 1, 4, 1, 3, 4, 14, 2],
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[5, 2, 1, 4, 5, 2, 7, 8, 1, 4, 1, 3, 4, 14, 6],
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[1, 2, 1, 4, 5, 2, 20, 8, 1, 4, 1, 3, 4, 14, 2],
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[5, 2, 1, 20, 5, 2, 7, 8, 20, 4, 30, 3, 4, 14, 6],
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[1, 2, 1, 4, 5, 2, 7, 8, 1, 4, 1, 13, 14, 15, 7],
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[1, 2, 1, 4, 5, 2, 7, 8, 1, 4, 1, 14, 4, 14, 1],
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[1, 2, 1, 4, 5, 2, 7, 8, 1, 4, 1, 3, 4, 15, 2],
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[1, 2, 1, 4, 5, 2, 7, 8, 1, 4, 1, 3, 4, 15, 2])
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[1, 2, 1, 4, 5, 2, 7, 8, 1, 4, 1, 3, 4, 20, 2])
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class Position:
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def __init__(self, x, y):
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@ -175,7 +177,7 @@ def draw(square_num, objectArr):
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def kb_listen(objectArray, gridLength, path):
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agent = objectArray[0]
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#agent.move(gridLength, path)
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agent.move(path)
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if __name__ == '__main__':
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@ -184,7 +186,7 @@ if __name__ == '__main__':
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# Tworzymy nowego playera, czy tam agenta
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agent = Agent("smieciarka", Position(0, 0))
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junkyard = Junkyard("wysypisko", Position(10, 10))
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junkyard = Junkyard("wysypisko", Position(14, 14))
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houses = [House(f'dom-{i}', pos) for i, pos in enumerate([Position(x, y) for x, y in [
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(7, 4), (3, 10), (8, 10), (4, 5), (1, 2), (10, 4), (13, 14), (6, 9)
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]])]
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@ -286,6 +288,6 @@ if __name__ == '__main__':
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draw(gridSize, objectArray)
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kb_listen(objectArray, gridSize, astarPath)
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pygame.display.update() # by krata pojawiła się w okienku - update powierzc
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pygame.time.wait(100)
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pygame.time.wait(150)
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