poruszanie sie fix

dodanie poruszania sie tylko po okreslonych polach
This commit is contained in:
ddamiankowalski 2022-03-08 14:30:25 +01:00
parent 8a79b45b91
commit 1ed782d5de

14
board
View File

@ -41,16 +41,16 @@ def draw(square_num, objectArr):
radius = 10
pygame.draw.circle(screen, agent_color, (a + circleX, b + circleY), radius)
def kb_listen(objectArray):
def kb_listen(objectArray, gridLength):
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
if event.key == pygame.K_LEFT and objectArray[0].xPos > 0:
objectArray[0].xPos = objectArray[0].xPos - 1
if event.key == pygame.K_RIGHT:
if event.key == pygame.K_RIGHT and objectArray[0].xPos < gridLength - 1:
objectArray[0].xPos = objectArray[0].xPos + 1
if event.key == pygame.K_UP:
if event.key == pygame.K_UP and objectArray[0].yPos > 1:
objectArray[0].yPos = objectArray[0].yPos - 1
if event.key == pygame.K_DOWN:
if event.key == pygame.K_DOWN and objectArray[0].yPos < gridLength:
objectArray[0].yPos = objectArray[0].yPos + 1
if event.type == pygame.QUIT:
sys.exit()
@ -70,6 +70,6 @@ if __name__ == '__main__':
while 1:
c = (255, 255, 255) #tymczasowy kolor tła - do usunięcia, jak już będzie zdjęcie
screen.fill(c)
draw(10, objectArray)
kb_listen(objectArray)
draw(15, objectArray)
kb_listen(objectArray, 15)
pygame.display.update() #by krata pojawiła się w okienku - update powierzchni