diff --git a/board b/board index a91fc08..c2b6a2b 100644 --- a/board +++ b/board @@ -26,7 +26,7 @@ class Field: self.visited = False self.parent = None number = random.randint(0, 9) - if number > 7 and not isObject: + if number > 5 and not isObject: self.isBlock = True else: self.isBlock = False @@ -166,7 +166,7 @@ def drawFull(index): black = (0, 0, 0) pygame.draw.rect(screen, black, pygame.Rect((node.xPos + 1) * 500 / 15 + 30, (node.yPos + 1) * 500 / 15 - 10, 10, 10)) - kb_listen(objectArray, 15) + ##kb_listen(objectArray, 15) pygame.display.update() if __name__ == '__main__': @@ -218,7 +218,7 @@ if __name__ == '__main__': for node in pathToTarget: node.printXandY() - print("PRINTING ACTIONS TO TAKE TO GET TO THE TARGET ============================") + print("============================ SEARCH PROBLEM DIAGRAM ============================") for node in pathToTarget: currentNode = node parentNode = node.parent @@ -244,8 +244,10 @@ if __name__ == '__main__': direction = "NORTH" objectArray[0].yPos = objectArray[0].yPos - 1 time.sleep(1) - print("ACTION: TURN TO " + direction) - ### OPIDSZ TUTAJ + print("---- NEXT STEP ---- ") + print("AGENT TURNING TO " + direction) + print("AGENT MOVING FORWARD") + print("ACTUAL AGENT STATE: (X -> " + str(objectArray[0].xPos) + ", Y -> " + str(objectArray[0].yPos) + ", " + direction + ")") draw(15, objectArray, pathToTarget, 1) pygame.display.update()