diff --git a/board b/board index fc8e52d..0c848b5 100644 --- a/board +++ b/board @@ -8,6 +8,7 @@ import pygame screen = [] objectArray = [] +pathToPrint = [] class Object: def __init__(self, name, xPos, yPos): @@ -56,13 +57,14 @@ def draw(square_num, objectArr): circleY = objectArr[0].yPos * square - square / 2 #radius = 10 #pygame.draw.circle(screen, agent_color, (a + circleX, b + circleY), radius) - truck = pygame.image.load("car.png").convert_alpha() #tu ścieżka do zdjęcia w tle - truck = pygame.transform.scale(truck, (square, square)) - screen.blit(truck, (circleX, circleY)) + # truck = pygame.image.load("car.png").convert_alpha() #tu ścieżka do zdjęcia w tle + # truck = pygame.transform.scale(truck, (square, square)) + # screen.blit(truck, (circleX, circleY)) + pygame.draw.polygon(screen, (0, 0, 255), [(10 + circleX, 5 + circleY),(20 + circleX, 5 + circleY),(15 + circleX, 20 + circleY)]) circleX = objectArray[1].xPos * square + square circleY = objectArr[1].yPos * square - radius = 10 + radius = 8 grid_color = (255, 0, 0) pygame.draw.circle(screen, grid_color, (circleX, circleY), radius) @@ -171,7 +173,7 @@ if __name__ == '__main__': print("RED DOT X AND Y POSITION ============================") result.printXandY() print("TRUCK X AND Y POSITION ============================") - print("X: " + str(objectArray[0].xPos - 1) + " Y: " + str(objectArray[0].yPos - 1)) + print("X: " + str(objectArray[0].xPos) + " Y: " + str(objectArray[0].yPos)) result_parent = result.parent @@ -189,10 +191,17 @@ if __name__ == '__main__': for node in pathToTarget: node.printXandY() - while 1: c = (255, 255, 255) #tymczasowy kolor tła - do usunięcia, jak już będzie zdjęcie screen.fill(c) draw(15, objectArray) + + ## TUTAJ RYSUJEMY SCIEZKE + for node in pathToTarget: + if node == pathToTarget[-1]: + continue + green = (0, 255, 0) + pygame.draw.circle(screen, green, ((node.xPos + 1) * 500 / 15 + 30, (node.yPos + 1) * 500 / 15), 5) + kb_listen(objectArray, 15) pygame.display.update() #by krata pojawiła się w okienku - update powierzchni