This commit is contained in:
ddamiankowalski 2022-04-03 19:57:22 +02:00
parent d7edccf091
commit 7622e735a7

99
board
View File

@ -1,14 +1,29 @@
from asyncio.windows_events import NULL
from lib2to3.pgen2.token import CIRCUMFLEX
from queue import Queue
import sys
from unicodedata import name
import pygame
screen = []
objectArray = []
class Agent:
class Object:
def __init__(self, name, xPos, yPos):
self.name = name
self.xPos = xPos
self.yPos = yPos
class Field:
def __init__(self, xPos, yPos):
self.xPos = xPos
self.yPos = yPos
self.visited = False
self.parent = None
def printXandY(self):
print("X: " + str(self.xPos) + ". Y: " + str(self.yPos))
def draw(square_num, objectArr):
#następne dwie linijki do odkomentowania, jak będzie wgrane zdjęcie do tła
@ -43,32 +58,112 @@ def draw(square_num, objectArr):
truck = pygame.image.load("car.png").convert_alpha() #tu ścieżka do zdjęcia w tle
truck = pygame.transform.scale(truck, (square, square))
screen.blit(truck, (circleX, circleY))
circleX = objectArray[1].xPos * square + square
circleY = objectArr[1].yPos * square
radius = 10
grid_color = (255, 0, 0)
pygame.draw.circle(screen, grid_color, (circleX, circleY), radius)
def kb_listen(objectArray, gridLength):
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT and objectArray[0].xPos > 0:
objectArray[0].xPos = objectArray[0].xPos - 1
print(objectArray[0].xPos)
if event.key == pygame.K_RIGHT and objectArray[0].xPos < gridLength - 1:
objectArray[0].xPos = objectArray[0].xPos + 1
print(objectArray[0].xPos)
if event.key == pygame.K_UP and objectArray[0].yPos > 1:
objectArray[0].yPos = objectArray[0].yPos - 1
print(objectArray[0].yPos)
if event.key == pygame.K_DOWN and objectArray[0].yPos < gridLength:
objectArray[0].yPos = objectArray[0].yPos + 1
print(objectArray[0].yPos)
if event.type == pygame.QUIT:
sys.exit()
def validField():
print("sda")
fieldQueue = []
isGoalAchieved = False
def startQueue(agentX, agentY, fieldList, gridNum):
currentX = agentX
currentY = agentY
currentIndex = currentY * gridNum + currentX
fieldQueue.append(fieldList[currentIndex])
while not checkGoal(currentIndex, fieldList, currentIndex):
print("")
def checkGoal(index, fieldList, currentIndex):
currentField = fieldQueue.pop(0)
print("POPPED!!!")
print(currentField.printXandY())
##print(str(currentField.xPos) + " " + str(objectArray[1].xPos) + " " + str(currentField.yPos) + " " + str(objectArray[1].yPos))
## SPRAWDZAMY CZY DANE POLE JEST POLEM W KTORYM ZNAJDUJE SIE NASZ CEL
if currentField.xPos == objectArray[1].xPos and currentField.yPos == objectArray[1].yPos:
return True
## SPRAWDZAMY CZY DANE POLE ZOSTALO JUZ WCZESNIEJ ODWIEDZONE - JEZELI NIE TO USTAWIAMY STATUS
if not currentField.visited:
currentField.visited = True
## JEZELI DANE POLE NIE ZOSTALO ODWIEDZONE, TO DODAJEMY DO KOLEJKI WSZYSTKIE POLA OBOK I LECIMY DALEJ
if currentIndex + 15 <= 224:
fieldQueue.append(fieldList[currentIndex + 15])
fieldList[currentIndex + 15].parent = fieldList[currentIndex]
print("APPENDED!!!")
print(fieldList[currentIndex + 15].printXandY())
if currentIndex - 15 >= 0:
fieldQueue.append(fieldList[currentIndex - 15])
fieldList[currentIndex - 15].parent = fieldList[currentIndex]
print("APPENDED!!!")
print(fieldList[currentIndex + 15].printXandY())
if (currentIndex + 1) % 15 != 0:
fieldQueue.append(fieldList[currentIndex + 1])
fieldList[currentIndex + 1].parent = fieldList[currentIndex]
print("APPENDED!!!")
print(fieldList[currentIndex + 15].printXandY())
if (currentIndex - 1) % 15 != 14 or currentIndex - 1 >= 0:
fieldQueue.append(fieldList[currentIndex - 1])
fieldList[currentIndex - 1].parent = fieldList[currentIndex]
print("APPENDED!!!")
print(fieldList[currentIndex + 15].printXandY())
if __name__ == '__main__':
pygame.init() #inicjalizacja modułów, na razie niepotrzebna
#Tworzymy nowego playera, czy tam agenta
agent = Agent("smieciarka", 5, 7)
agent = Object("smieciarka", 1, 1)
target = Object("cel", 10, 10)
objectArray.append(agent)
objectArray.append(target)
width = 600
height = 530
screen = pygame.display.set_mode((width, height)) #ustalanie rozmiarów okna
## OBLICZANIE SCIEZKI
## GENEROWANIE WSZYSTKICH POL - FIELDS
fields = []
for y in range(15):
for x in range(15):
newField = Field(x, y)
newField.printXandY()
fields.append(newField)
startQueue(objectArray[0].xPos, objectArray[0].yPos, fields, 15)
while 1:
c = (255, 255, 255) #tymczasowy kolor tła - do usunięcia, jak już będzie zdjęcie