diff --git a/board b/board index 840e920..a91fc08 100644 --- a/board +++ b/board @@ -159,7 +159,7 @@ def drawFull(index): green = (0, 255, 0) pygame.draw.circle(screen, green, ((node.xPos + 1) * 500 / 15 + 30, (node.yPos + 1) * 500 / 15), 5) - draw(15, objectArray, pathToTarget, 1) + draw(15, objectArray, pathToTarget, 1) for node in fields: if node.isBlock == True: @@ -231,24 +231,26 @@ if __name__ == '__main__': if currentNode.xPos != parentNode.xPos: if currentNode.xPos > parentNode.xPos: - direction = "E" + direction = "EAST" objectArray[0].xPos = objectArray[0].xPos + 1 else: - direction = "W" + direction = "WEST" objectArray[0].xPos = objectArray[0].xPos - 1 else: if currentNode.yPos > parentNode.yPos: - direction = "S" + direction = "SOUTH" objectArray[0].yPos = objectArray[0].yPos + 1 else: - direction = "N" + direction = "NORTH" objectArray[0].yPos = objectArray[0].yPos - 1 time.sleep(1) - print("NEXT DIRECTION: " + direction) + print("ACTION: TURN TO " + direction) + ### OPIDSZ TUTAJ draw(15, objectArray, pathToTarget, 1) pygame.display.update() - print(index) drawFull(index) + + time.sleep(5) quit()