Update 'board'
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board
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board
@ -172,6 +172,34 @@ class Node: #prawie jak Field w bfs
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self.action = action
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self.action = action
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def succ1(state):
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successors = []#-90 obrót w lewo, +90 obrót w prawo
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print(state[0])#operujemy na 0, 90, 180, 270
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print(state[1])
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right = state[2] + 90
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successors.append((("turn", "right"), (state[0], state[1], right)))
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left = state[2] - 90
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successors.append((("turn", "left"), (state[0], state[1], left)))
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if state[2] == 360:
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state[2] = 0
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if state[2] == -90:
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state[2] = 270
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if (state[0], state[1]) not in black_list:#działa
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if state[2] == 0 and state[0] < 14:
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new_x = state[0]+1
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successors.append((("move forward"), (new_x, state[1], state[2])))
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elif state[2] == 90 and state[1] > 0:
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new_y = state[1]-1
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successors.append((("move forward"), (state[0], new_y, state[2])))
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elif state[2] == 180 and state[0] > 0:
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new_x = state[0]-1
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successors.append((("move forward"), (new_x, state[1], state[2])))
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elif state[2] == 270 and state[1] < 14:
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new_y = state[1]+1
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successors.append((("move forward"), (state[0], new_y, state[2])))
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return successors
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def algorithm():
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def algorithm():
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opened = PriorityQueue()#może być też lista
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opened = PriorityQueue()#może być też lista
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closed = []#już odwiedzone, odrzucone wierzchołki
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closed = []#już odwiedzone, odrzucone wierzchołki
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@ -187,8 +215,8 @@ def algorithm():
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a = final_state[0]
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a = final_state[0]
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b = final_state[1]
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b = final_state[1]
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hole = Hole("astar", Position(a, b))#narysowana dziura w miejscu mety(celu), by sprawdzić, czy działa
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#hole = Hole("astar", Position(a, b))#narysowana dziura w miejscu mety(celu), by sprawdzić, czy działa
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objectArray.append(hole)
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#objectArray.append(hole)
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if __name__ == '__main__':
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if __name__ == '__main__':
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