import sys import pygame screen = [] objectArray = [] class Position: def __init__(self, x, y): self.x = x self.y = y class Object: def __init__(self, name, pos): self.name = name self.pos = pos def draw(self, square): pass class Agent(Object): def __init__(self, name, pos): super().__init__(name, pos) def draw(self, square): ## RYSUJEMY AGENTA # agent_color = (255, 0, 0) circleX = self.pos.x * square + square + square / 2 # dodane jedno +square, by śmieciara nie wychodziła poza kratę circleY = self.pos.y * square - square / 2 # radius = 10 # pygame.draw.circle(screen, agent_color, (a + circleX, b + circleY), radius) truck = pygame.image.load("car.png").convert_alpha() # tu ścieżka do zdjęcia w tle truck = pygame.transform.scale(truck, (square, square)) screen.blit(truck, (circleX, circleY)) class House(Object): def __init__(self, name, pos): super().__init__(name, pos) def draw(self, square): leftTopX, leftTopY = 50 + self.pos.x * square, 10 + self.pos.y * square pygame.draw.rect(screen, (0, 255, 0), (leftTopX, leftTopY, square, square)) class Junkyard(Object): def __init__(self, name, pos): super().__init__(name, pos) def draw(self, square): leftTopX, leftTopY = 50 + self.pos.x * square, 10 + self.pos.y * square pygame.draw.rect(screen, (255, 0, 0), (leftTopX, leftTopY, square, square)) def draw(square_num, objectArr): # następne dwie linijki do odkomentowania, jak będzie wgrane zdjęcie do tła # background = pygame.image.load("ścieżka do pliku").convert() #tu ścieżka do zdjęcia w tle # screen.blit(background, (0, 0)) grid_color = (0, 0, 0) # kolor czarny grid_size = 500 # rozmiar kraty square = grid_size / square_num # rozmiar pojedyńczego kwadracika a = 50 b = 10 # odległości kraty od krawędzi okna for o in objectArr: o.draw(square) for i in range(square_num): pygame.draw.line(screen, grid_color, (a + i * square, b), (a + i * square, b + grid_size), 2) pygame.draw.line(screen, grid_color, (a, b + i * square), (a + grid_size, b + i * square), 2) pygame.draw.line(screen, grid_color, (a, b + grid_size), (a + grid_size, b + grid_size), 2) pygame.draw.line(screen, grid_color, (a + grid_size, b), (a + grid_size, b + grid_size), 2) ## tutaj rysujemy agenta i inne obiekty juz na gotowej mapie def kb_listen(objectArray, gridLength): for event in pygame.event.get(): if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT and objectArray[0].pos.x > 0: objectArray[0].pos.x = objectArray[0].pos.x - 1 if event.key == pygame.K_RIGHT and objectArray[0].pos.x < gridLength - 1: objectArray[0].pos.x = objectArray[0].pos.x + 1 if event.key == pygame.K_UP and objectArray[0].pos.y > 1: objectArray[0].pos.y = objectArray[0].pos.y - 1 if event.key == pygame.K_DOWN and objectArray[0].pos.y < gridLength: objectArray[0].pos.y = objectArray[0].pos.y + 1 if event.type == pygame.QUIT: sys.exit() if __name__ == '__main__': pygame.init() # inicjalizacja modułów, na razie niepotrzebna # Tworzymy nowego playera, czy tam agenta agent = Agent("smieciarka", Position(5, 7)) junkyard = Junkyard("wysypisko", Position(10, 10)) housePositions = [Position(x, y) for x, y in [ (7, 4), (3, 10), (8, 10), (4, 5), (1, 2), (10, 4), (14, 14), (6, 9) ]] houses = [House(f'dom-{i}', pos) for i, pos in enumerate(housePositions)] objectArray.append(agent) objectArray.append(junkyard) objectArray += houses width = 600 height = 530 screen = pygame.display.set_mode((width, height)) # ustalanie rozmiarów okna while 1: c = (255, 255, 255) # tymczasowy kolor tła - do usunięcia, jak już będzie zdjęcie screen.fill(c) draw(15, objectArray) kb_listen(objectArray, 15) pygame.display.update() # by krata pojawiła się w okienku - update powierzchni