import pygame from treelearn import treelearn from astar import astar from state import State import time from garbage_truck import GarbageTruck from heuristicfn import heuristicfn from map import randomize_map pygame.init() WIDTH, HEIGHT = 800, 800 window = pygame.display.set_mode((WIDTH, HEIGHT)) pygame.display.set_caption("Intelligent Garbage Collector") AGENT_IMG = pygame.image.load("garbage-truck-nbg.png") AGENT = pygame.transform.scale(AGENT_IMG, (50, 50)) FPS = 10 FIELDCOUNT = 16 FIELDWIDTH = 50 GRASS_IMG = pygame.image.load("grass.png") GRASS = pygame.transform.scale(GRASS_IMG, (50, 50)) def draw_window(agent, fields, flip): if flip: direction = pygame.transform.flip(AGENT, True, False) else: direction = pygame.transform.flip(AGENT, False, False) for i in range(16): for j in range(16): window.blit(fields[i][j], (i * 50, j * 50)) window.blit(direction, (agent.rect.x, agent.rect.y)) # wyswietlanie agenta pygame.display.update() def main(): clf = treelearn() clock = pygame.time.Clock() run = True fields, priority_array, request_list = randomize_map() agent = GarbageTruck(0, 0, pygame.Rect(0, 0, 50, 50), 0, request_list, clf) # tworzenie pola dla agenta while run: clock.tick(FPS) for event in pygame.event.get(): if event.type == pygame.QUIT: run = False draw_window(agent, fields, False) # false = kierunek east (domyslny), true = west x, y = agent.next_destination() if x == agent.rect.x and y == agent.rect.y: print('out of jobs') break steps = astar(State(None, None, agent.rect.x, agent.rect.y, agent.orientation, priority_array[agent.rect.x//50][agent.rect.y//50], heuristicfn(agent.rect.x, agent.rect.y, x, y)), x, y, priority_array) for interm in steps: if interm.action == 'LEFT': agent.turn_left() draw_window(agent, fields, True) elif interm.action == 'RIGHT': agent.turn_right() draw_window(agent, fields, False) elif interm.action == 'FORWARD': agent.forward() if agent.orientation == 0: draw_window(agent, fields, False) elif agent.orientation == 2: draw_window(agent, fields, True) else: draw_window(agent, fields, False) time.sleep(0.3) agent.collect() fields[agent.rect.x//50][agent.rect.y//50] = GRASS priority_array[agent.rect.x//50][agent.rect.y//50] = 1 time.sleep(0.5) pygame.quit() if __name__ == "__main__": main()