Inteligentna_smieciarka/main.py
2023-05-26 10:52:02 +02:00

134 lines
4.6 KiB
Python

import pygame
import random
import pandas as pd
from sklearn import tree
from sklearn.preprocessing import LabelEncoder
import graphviz
from astar import astar
from state import State
import time
from garbage_truck import GarbageTruck
from heuristicfn import heuristicfn
pygame.init()
WIDTH, HEIGHT = 800, 800
window = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Intelligent Garbage Collector")
AGENT_IMG = pygame.image.load("garbage-truck-nbg.png")
AGENT = pygame.transform.scale(AGENT_IMG, (50, 50))
DIRT_IMG = pygame.image.load("dirt.jpg")
DIRT = pygame.transform.scale(DIRT_IMG, (50, 50))
GRASS_IMG = pygame.image.load("grass.png")
GRASS = pygame.transform.scale(GRASS_IMG, (50, 50))
SAND_IMG = pygame.image.load("sand.jpeg")
SAND = pygame.transform.scale(SAND_IMG, (50, 50))
COBBLE_IMG = pygame.image.load("cobble.jpeg")
COBBLE = pygame.transform.scale(COBBLE_IMG, (50, 50))
FPS = 10
FIELDCOUNT = 16
FIELDWIDTH = 50
class Agent:
def __init__(self, rect, direction):
self.rect = rect
self.direction = direction
def randomize_map(): # tworzenie mapy z losowymi polami
field_array_1 = []
field_array_2 = []
field_priority = []
for i in range(16):
temp_priority = []
for j in range(16):
if i in (0, 1) and j in (0, 1):
field_array_2.append(GRASS)
temp_priority.append(1)
else:
prob = random.uniform(0, 100)
if 0 <= prob <= 12:
field_array_2.append(COBBLE)
temp_priority.append(3)
elif 12 < prob <= 24:
field_array_2.append(SAND)
temp_priority.append(2)
else:
field_array_2.append(GRASS)
temp_priority.append(1)
field_array_1.append(field_array_2)
field_array_2 = []
field_priority.append(temp_priority)
return field_array_1, field_priority
def draw_window(agent, fields, flip):
if flip:
direction = pygame.transform.flip(AGENT, True, False)
else:
direction = pygame.transform.flip(AGENT, False, False)
for i in range(16):
for j in range(16):
window.blit(fields[i][j], (i * 50, j * 50))
window.blit(direction, (agent.rect.x, agent.rect.y)) # wyswietlanie agenta
pygame.display.update()
def main():
train_data = pd.read_csv('./data_set.csv')
attributes = train_data.drop('collect', axis='columns')
e_type = LabelEncoder()
attributes['type_num'] = e_type.fit_transform(attributes['garbage_type'])
attr_encoded = attributes.drop(['garbage_type'], axis='columns')
attr_names = ['fuel','distance','space_occupied','days_since_last_collection','paid_on_time','odour_intensity','garbage_weight', 'garbage_type']
label_names = ['collect', 'no-collect']
label = train_data['collect']
print(attr_encoded)
print(label)
classifier = tree.DecisionTreeClassifier()
classifier.fit(attr_encoded, label)
dot_data = tree.export_graphviz(classifier, out_file=None, feature_names=attr_names, class_names=label_names)
graph = graphviz.Source(dot_data)
graph.render('collect')
clock = pygame.time.Clock()
run = True
x, y = [0, 0]
agent = GarbageTruck(0, 0, pygame.Rect(x, y, 50, 50), 0) # tworzenie pola dla agenta
fields, priority_array = randomize_map()
final_x, final_y = [100, 300]
while run:
clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
# keys_pressed = pygame.key.get_pressed()
draw_window(agent, fields, False) # false = kierunek east (domyslny), true = west
steps = astar(State(None, None, x, y, 'E', priority_array[0][0], heuristicfn(x, y, final_x, final_y)), final_x, final_y, priority_array)
for interm in steps:
if interm.action == 'LEFT':
agent.turn_left()
draw_window(agent, fields, True)
elif interm.action == 'RIGHT':
agent.turn_right()
draw_window(agent, fields, False)
elif interm.action == 'FORWARD':
agent.forward()
if agent.orientation == 0:
draw_window(agent, fields, False)
elif agent.orientation == 2:
draw_window(agent, fields, True)
else:
draw_window(agent, fields, False)
time.sleep(0.5)
while True:
pass
pygame.quit()
if __name__ == "__main__":
main()