Projekt_SI_automatyczny_kelner/Assets/Logic/CustomerTableManager.cs

59 lines
1.8 KiB
C#
Raw Normal View History

using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Logic.Graph;
using Logic.Inventory.Scripts;
using UnityEngine;
namespace Logic
{
public class CustomerTableManager: MonoBehaviour
{
#region Singleton
public static CustomerTableManager Instance;
private void Awake()
{
Instance = this;
availableRecipes = Resources.LoadAll<ItemObject>("Items").ToList();
customerTables = GetComponentsInChildren<CustomerTable>().ToList();
int i = 0;
foreach (CustomerTable table in customerTables)
{
table.tableNumber = i;
i++;
}
}
#endregion
public int customerSpawnTime = 10;
[SerializeField] private List<CustomerTable> customerTables;
[SerializeField] private List<ItemObject> availableRecipes;
private void Start()
{
StartCoroutine(HandleCustomerSpawn(customerSpawnTime));
}
IEnumerator HandleCustomerSpawn(int secs)
{
while (true)
{
int randomTableNumber = Random.Range(0, customerTables.Count);
if (customerTables[randomTableNumber].state == TableState.Empty)
{
customerTables[randomTableNumber].state = TableState.WaitingForMenu;
UIManager.Instance.uiTableManager.ChangeStatus(randomTableNumber, TableState.WaitingForMenu);
}
yield return new WaitForSeconds(secs);
}
}
public ItemObject GetRandomRecipe()
{
return availableRecipes[Random.Range(0, availableRecipes.Count)];
}
}
}