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diff --git a/Assets/Logic.meta b/Assets/Logic.meta
new file mode 100644
index 0000000..bf6dd05
--- /dev/null
+++ b/Assets/Logic.meta
@@ -0,0 +1,8 @@
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+DefaultImporter:
+ externalObjects: {}
+ userData:
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diff --git a/Assets/Logic/Agent.meta b/Assets/Logic/Agent.meta
new file mode 100644
index 0000000..f65549f
--- /dev/null
+++ b/Assets/Logic/Agent.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: d93bee341e6063b4ca7cbd801997ff18
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
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diff --git a/Assets/Logic/Agent/Agent.cs b/Assets/Logic/Agent/Agent.cs
new file mode 100644
index 0000000..3810244
--- /dev/null
+++ b/Assets/Logic/Agent/Agent.cs
@@ -0,0 +1,230 @@
+using Assets.Logic.Graph;
+using Assets.Logic.Utils;
+using System.Collections;
+using System.Linq;
+using UnityEngine;
+
+namespace Assets.Logic.Agent
+{
+ public class Agent : MonoBehaviour
+ {
+ public Node ActualNode;
+ private Node previousNode;
+ private bool canMove = true; //temporary
+
+ void Update()
+ {
+ //temporary
+ if (!canMove) return;
+ if (ActualNode is Table table)
+ {
+ if (Input.GetKeyDown(KeyCode.Space))
+ {
+ switch (table.State)
+ {
+ case TableState.Empty:
+ table.State = TableState.WaitingForMenu;
+ break;
+ case TableState.WaitingForMenu:
+ table.State = TableState.ViewingTheMenu;
+ break;
+ case TableState.ViewingTheMenu:
+ table.State = TableState.WaitingForWaitress;
+ break;
+ case TableState.WaitingForWaitress:
+ table.State = TableState.WaitingForFood;
+ break;
+ case TableState.WaitingForFood:
+ table.State = TableState.Eating;
+ break;
+ case TableState.Eating:
+ table.State = TableState.WaitingForPay;
+ break;
+ case TableState.WaitingForPay:
+ table.State = TableState.Empty;
+ break;
+ }
+ SceneContext.Instance.text2.text = table.State.ToString();
+ }
+ if (Input.GetKeyDown(KeyCode.Escape) && previousNode != null)
+ {
+ SceneContext.Instance.text1.text = string.Empty;
+ SceneContext.Instance.text2.text = string.Empty;
+ StartCoroutine(RunToAnotherNode(previousNode));
+ }
+ }
+ else
+ {
+ if (Input.GetKeyDown(KeyCode.UpArrow))
+ {
+ if (transform.rotation.eulerAngles.y.IsEq(0,1))
+ {
+ var node = ActualNode.Neighbors.FirstOrDefault(x =>
+ x.transform.position.x.IsEq(ActualNode.transform.position.x) &&
+ x.transform.position.z > ActualNode.transform.position.z);
+ if (node != null) StartCoroutine(RunToAnotherNode(node));
+ }
+
+ if (transform.rotation.eulerAngles.y.IsEq(180, 1))
+ {
+ var node = ActualNode.Neighbors.FirstOrDefault(x =>
+ x.transform.position.x.IsEq(ActualNode.transform.position.x) &&
+ x.transform.position.z < ActualNode.transform.position.z);
+ if (node != null) StartCoroutine(RunToAnotherNode(node));
+ }
+
+ if (transform.rotation.eulerAngles.y.IsEq(90, 1))
+ {
+ var node = ActualNode.Neighbors.FirstOrDefault(x =>
+ x.transform.position.z.IsEq(ActualNode.transform.position.z) &&
+ x.transform.position.x > ActualNode.transform.position.x);
+ if (node != null) StartCoroutine(RunToAnotherNode(node));
+ }
+ if (transform.rotation.eulerAngles.y.IsEq(270, 1))
+ {
+ var node = ActualNode.Neighbors.FirstOrDefault(x =>
+ x.transform.position.z.IsEq(ActualNode.transform.position.z) &&
+ x.transform.position.x < ActualNode.transform.position.x);
+ if (node != null) StartCoroutine(RunToAnotherNode(node));
+ }
+ }
+ if (Input.GetKeyDown(KeyCode.DownArrow))
+ {
+ if (transform.rotation.eulerAngles.y.IsEq(0, 1))
+ {
+ var node = ActualNode.Neighbors.FirstOrDefault(x =>
+ x.transform.position.x.IsEq(ActualNode.transform.position.x) &&
+ x.transform.position.z < ActualNode.transform.position.z);
+ if (node != null) StartCoroutine(RunToAnotherNode(node));
+ }
+
+ if (transform.rotation.eulerAngles.y.IsEq(180, 1))
+ {
+ var node = ActualNode.Neighbors.FirstOrDefault(x =>
+ x.transform.position.x.IsEq(ActualNode.transform.position.x) &&
+ x.transform.position.z > ActualNode.transform.position.z);
+ if (node != null) StartCoroutine(RunToAnotherNode(node));
+ }
+
+ if (transform.rotation.eulerAngles.y.IsEq(90, 1))
+ {
+ var node = ActualNode.Neighbors.FirstOrDefault(x =>
+ x.transform.position.z.IsEq(ActualNode.transform.position.z) &&
+ x.transform.position.x < ActualNode.transform.position.x);
+ if (node != null) StartCoroutine(RunToAnotherNode(node));
+ }
+ if (transform.rotation.eulerAngles.y.IsEq(270, 1))
+ {
+ var node = ActualNode.Neighbors.FirstOrDefault(x =>
+ x.transform.position.z.IsEq(ActualNode.transform.position.z) &&
+ x.transform.position.x > ActualNode.transform.position.x);
+ if (node != null) StartCoroutine(RunToAnotherNode(node));
+ }
+ }
+ if (Input.GetKeyDown(KeyCode.RightArrow))
+ {
+ if (transform.rotation.eulerAngles.y.IsEq(0, 1))
+ {
+ var node = ActualNode.Neighbors.FirstOrDefault(x =>
+ x.transform.position.z.IsEq(ActualNode.transform.position.z) &&
+ x.transform.position.x > ActualNode.transform.position.x);
+ if (node != null) StartCoroutine(RunToAnotherNode(node));
+ }
+
+ if (transform.rotation.eulerAngles.y.IsEq(180, 1))
+ {
+ var node = ActualNode.Neighbors.FirstOrDefault(x =>
+ x.transform.position.z.IsEq(ActualNode.transform.position.z) &&
+ x.transform.position.x < ActualNode.transform.position.x);
+ if (node != null) StartCoroutine(RunToAnotherNode(node));
+ }
+
+ if (transform.rotation.eulerAngles.y.IsEq(90, 1))
+ {
+ var node = ActualNode.Neighbors.FirstOrDefault(x =>
+ x.transform.position.x.IsEq(ActualNode.transform.position.x) &&
+ x.transform.position.z < ActualNode.transform.position.z);
+ if (node != null) StartCoroutine(RunToAnotherNode(node));
+ }
+ if (transform.rotation.eulerAngles.y.IsEq(270, 1))
+ {
+ var node = ActualNode.Neighbors.FirstOrDefault(x =>
+ x.transform.position.x.IsEq(ActualNode.transform.position.x) &&
+ x.transform.position.z > ActualNode.transform.position.z);
+ if (node != null) StartCoroutine(RunToAnotherNode(node));
+ }
+ }
+ if (Input.GetKeyDown(KeyCode.LeftArrow))
+ {
+ if (transform.rotation.eulerAngles.y.IsEq(0, 1))
+ {
+ var node = ActualNode.Neighbors.FirstOrDefault(x =>
+ x.transform.position.z.IsEq(ActualNode.transform.position.z) &&
+ x.transform.position.x < ActualNode.transform.position.x);
+ if (node != null) StartCoroutine(RunToAnotherNode(node));
+ }
+
+ if (transform.rotation.eulerAngles.y.IsEq(180, 1))
+ {
+ var node = ActualNode.Neighbors.FirstOrDefault(x =>
+ x.transform.position.z.IsEq(ActualNode.transform.position.z) &&
+ x.transform.position.x > ActualNode.transform.position.x);
+ if (node != null) StartCoroutine(RunToAnotherNode(node));
+ }
+
+ if (transform.rotation.eulerAngles.y.IsEq(90, 1))
+ {
+ var node = ActualNode.Neighbors.FirstOrDefault(x =>
+ x.transform.position.x.IsEq(ActualNode.transform.position.x) &&
+ x.transform.position.z > ActualNode.transform.position.z);
+ if (node != null) StartCoroutine(RunToAnotherNode(node));
+ }
+ if (transform.rotation.eulerAngles.y.IsEq(270, 1))
+ {
+ var node = ActualNode.Neighbors.FirstOrDefault(x =>
+ x.transform.position.x.IsEq(ActualNode.transform.position.x) &&
+ x.transform.position.z < ActualNode.transform.position.z);
+ if (node != null) StartCoroutine(RunToAnotherNode(node));
+ }
+ }
+ }
+ }
+
+ private IEnumerator RunToAnotherNode(Node destination)
+ {
+ canMove = false;
+ var location = destination.GetComponent().position;
+
+ var targetPoint = new Vector3(location.x, transform.position.y, location.z) - transform.position;
+ var targetRotation = Quaternion.LookRotation(targetPoint, Vector3.up);
+ float i = 0;
+ while (targetRotation.eulerAngles != transform.rotation.eulerAngles && i <= 1)
+ {
+ transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, i);
+ yield return new WaitForEndOfFrame();
+ i += Time.deltaTime;
+ }
+ i = 1;
+ transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, i);
+ i = 0;
+ var y = transform.position.y;
+ while (i <= 1 && !(destination is Table) &&
+ transform.position != new Vector3(location.x, transform.position.y, location.z))
+ {
+ transform.position = Vector3.Slerp(transform.position,
+ new Vector3(location.x, y, location.z), i);
+ yield return new WaitForEndOfFrame();
+ i += Time.deltaTime;
+ }
+ if (!(destination is Table table)) transform.position = new Vector3(location.x, transform.position.y, location.z);
+ else
+ {
+ SceneContext.Instance.text1.text = table.TableNumber.ToString();
+ SceneContext.Instance.text2.text = table.State.ToString();
+ }
+ previousNode = ActualNode;
+ ActualNode = destination;
+ canMove = true;
+ }
+ }
+}
diff --git a/Assets/Logic/Agent/Agent.cs.meta b/Assets/Logic/Agent/Agent.cs.meta
new file mode 100644
index 0000000..589b6f6
--- /dev/null
+++ b/Assets/Logic/Agent/Agent.cs.meta
@@ -0,0 +1,11 @@
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+guid: 88c24af30e59b1a4ab8fd947b1361040
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Logic/Graph.meta b/Assets/Logic/Graph.meta
new file mode 100644
index 0000000..baad3ee
--- /dev/null
+++ b/Assets/Logic/Graph.meta
@@ -0,0 +1,8 @@
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+guid: 4edf982180f5d9d4e984bf090a6ecbf9
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
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diff --git a/Assets/Logic/Graph/Node.cs b/Assets/Logic/Graph/Node.cs
new file mode 100644
index 0000000..f982cd7
--- /dev/null
+++ b/Assets/Logic/Graph/Node.cs
@@ -0,0 +1,11 @@
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace Assets.Logic.Graph
+{
+ public class Node : MonoBehaviour
+ {
+ public List Neighbors;
+ }
+}
diff --git a/Assets/Logic/Graph/Node.cs.meta b/Assets/Logic/Graph/Node.cs.meta
new file mode 100644
index 0000000..d3353b4
--- /dev/null
+++ b/Assets/Logic/Graph/Node.cs.meta
@@ -0,0 +1,11 @@
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+guid: c774c22d330c32f48bfaca0426c29ad5
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+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
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diff --git a/Assets/Logic/Graph/Table.cs b/Assets/Logic/Graph/Table.cs
new file mode 100644
index 0000000..ba07222
--- /dev/null
+++ b/Assets/Logic/Graph/Table.cs
@@ -0,0 +1,18 @@
+namespace Assets.Logic.Graph
+{
+ public enum TableState
+ {
+ Empty = 0,
+ WaitingForMenu = 1,
+ ViewingTheMenu = 2,
+ WaitingForWaitress = 3,
+ WaitingForFood = 4,
+ Eating = 5,
+ WaitingForPay = 6
+ }
+ public class Table : Node
+ {
+ public int TableNumber;
+ public TableState State;
+ }
+}
diff --git a/Assets/Logic/Graph/Table.cs.meta b/Assets/Logic/Graph/Table.cs.meta
new file mode 100644
index 0000000..c8b1522
--- /dev/null
+++ b/Assets/Logic/Graph/Table.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 883f509dd946f764985746faebe6c31a
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Logic/SceneContext.cs b/Assets/Logic/SceneContext.cs
new file mode 100644
index 0000000..d896153
--- /dev/null
+++ b/Assets/Logic/SceneContext.cs
@@ -0,0 +1,49 @@
+using System.Collections.Generic;
+using System.Linq;
+using Assets.Logic.Graph;
+using Assets.Logic.Agent;
+using UnityEngine;
+using UnityEngine.UI;
+
+namespace Assets.Logic
+{
+ public class SceneContext : MonoBehaviour
+ {
+ public List Map;
+ public Agent.Agent WaitressAgent;
+ public static SceneContext Instance;
+ public Text text1, text2;
+
+ void Start()
+ {
+ Instance = this;
+ Application.targetFrameRate = 144;
+ Map = GetComponentsInChildren().ToList();
+ }
+
+ private void DrawGizmosFrom(Node from, List without)
+ {
+ foreach (var x in from.Neighbors.Where(x=>!without.Contains(x)))
+ {
+ Gizmos.color = Color.blue;
+ Gizmos.DrawLine(from.transform.position, x.transform.position);
+ Gizmos.DrawSphere(from.transform.position,0.1f);
+ if(!(x is Table)) without.Add(x);
+ DrawGizmosFrom(x, without);
+ }
+ foreach (var x in from.Neighbors.Where(x => without.Contains(x)))
+ {
+ Gizmos.color = Color.blue;
+ Gizmos.DrawLine(from.transform.position, x.transform.position);
+ Gizmos.DrawSphere(from.transform.position,0.1f);
+ }
+ }
+
+ private void OnDrawGizmos()
+ {
+ if(Map.Count>0)
+ DrawGizmosFrom(Map.First(), new List());
+ }
+
+ }
+}
diff --git a/Assets/Logic/SceneContext.cs.meta b/Assets/Logic/SceneContext.cs.meta
new file mode 100644
index 0000000..66f02fc
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diff --git a/Assets/Logic/Utils.meta b/Assets/Logic/Utils.meta
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diff --git a/Assets/Logic/Utils/FloatComparer.cs b/Assets/Logic/Utils/FloatComparer.cs
new file mode 100644
index 0000000..8731f46
--- /dev/null
+++ b/Assets/Logic/Utils/FloatComparer.cs
@@ -0,0 +1,9 @@
+using System;
+
+namespace Assets.Logic.Utils
+{
+ public static class FloatComparer
+ {
+ public static bool IsEq(this float a, float b, float tolerance = 0.001f) => Math.Abs(a - b) < tolerance;
+ }
+}
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new file mode 100644
index 0000000..6f3e60f
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