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a/Assets/Logic.meta b/Assets/Logic.meta new file mode 100644 index 0000000..bf6dd05 --- /dev/null +++ b/Assets/Logic.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7a3398db5c7f86f408b4eca0a1c95e11 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Logic/Agent.meta b/Assets/Logic/Agent.meta new file mode 100644 index 0000000..f65549f --- /dev/null +++ b/Assets/Logic/Agent.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d93bee341e6063b4ca7cbd801997ff18 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Logic/Agent/Agent.cs b/Assets/Logic/Agent/Agent.cs new file mode 100644 index 0000000..3810244 --- /dev/null +++ b/Assets/Logic/Agent/Agent.cs @@ -0,0 +1,230 @@ +using Assets.Logic.Graph; +using Assets.Logic.Utils; +using System.Collections; +using System.Linq; +using UnityEngine; + +namespace Assets.Logic.Agent +{ + public class Agent : MonoBehaviour + { + public Node ActualNode; + private Node previousNode; + private bool canMove = true; //temporary + + void Update() + { + //temporary + if (!canMove) return; + if (ActualNode is Table table) + { + if (Input.GetKeyDown(KeyCode.Space)) + { + switch (table.State) + { + case TableState.Empty: + table.State = TableState.WaitingForMenu; + break; + case TableState.WaitingForMenu: + table.State = TableState.ViewingTheMenu; + break; + case TableState.ViewingTheMenu: + table.State = TableState.WaitingForWaitress; + break; + case TableState.WaitingForWaitress: + table.State = TableState.WaitingForFood; + break; + case TableState.WaitingForFood: + table.State = TableState.Eating; + break; + case TableState.Eating: + table.State = TableState.WaitingForPay; + break; + case TableState.WaitingForPay: + table.State = TableState.Empty; + break; + } + SceneContext.Instance.text2.text = table.State.ToString(); + } + if (Input.GetKeyDown(KeyCode.Escape) && previousNode != null) + { + SceneContext.Instance.text1.text = string.Empty; + SceneContext.Instance.text2.text = string.Empty; + StartCoroutine(RunToAnotherNode(previousNode)); + } + } + else + { + if (Input.GetKeyDown(KeyCode.UpArrow)) + { + if (transform.rotation.eulerAngles.y.IsEq(0,1)) + { + var node = ActualNode.Neighbors.FirstOrDefault(x => + x.transform.position.x.IsEq(ActualNode.transform.position.x) && + x.transform.position.z > ActualNode.transform.position.z); + if (node != null) StartCoroutine(RunToAnotherNode(node)); + } + + if (transform.rotation.eulerAngles.y.IsEq(180, 1)) + { + var node = ActualNode.Neighbors.FirstOrDefault(x => + x.transform.position.x.IsEq(ActualNode.transform.position.x) && + x.transform.position.z < ActualNode.transform.position.z); + if (node != null) StartCoroutine(RunToAnotherNode(node)); + } + + if (transform.rotation.eulerAngles.y.IsEq(90, 1)) + { + var node = ActualNode.Neighbors.FirstOrDefault(x => + x.transform.position.z.IsEq(ActualNode.transform.position.z) && + x.transform.position.x > ActualNode.transform.position.x); + if (node != null) StartCoroutine(RunToAnotherNode(node)); + } + if (transform.rotation.eulerAngles.y.IsEq(270, 1)) + { + var node = ActualNode.Neighbors.FirstOrDefault(x => + x.transform.position.z.IsEq(ActualNode.transform.position.z) && + x.transform.position.x < ActualNode.transform.position.x); + if (node != null) StartCoroutine(RunToAnotherNode(node)); + } + } + if (Input.GetKeyDown(KeyCode.DownArrow)) + { + if (transform.rotation.eulerAngles.y.IsEq(0, 1)) + { + var node = ActualNode.Neighbors.FirstOrDefault(x => + x.transform.position.x.IsEq(ActualNode.transform.position.x) && + x.transform.position.z < ActualNode.transform.position.z); + if (node != null) StartCoroutine(RunToAnotherNode(node)); + } + + if (transform.rotation.eulerAngles.y.IsEq(180, 1)) + { + var node = ActualNode.Neighbors.FirstOrDefault(x => + x.transform.position.x.IsEq(ActualNode.transform.position.x) && + x.transform.position.z > ActualNode.transform.position.z); + if (node != null) StartCoroutine(RunToAnotherNode(node)); + } + + if (transform.rotation.eulerAngles.y.IsEq(90, 1)) + { + var node = ActualNode.Neighbors.FirstOrDefault(x => + x.transform.position.z.IsEq(ActualNode.transform.position.z) && + x.transform.position.x < ActualNode.transform.position.x); + if (node != null) StartCoroutine(RunToAnotherNode(node)); + } + if (transform.rotation.eulerAngles.y.IsEq(270, 1)) + { + var node = ActualNode.Neighbors.FirstOrDefault(x => + x.transform.position.z.IsEq(ActualNode.transform.position.z) && + x.transform.position.x > ActualNode.transform.position.x); + if (node != null) StartCoroutine(RunToAnotherNode(node)); + } + } + if (Input.GetKeyDown(KeyCode.RightArrow)) + { + if (transform.rotation.eulerAngles.y.IsEq(0, 1)) + { + var node = ActualNode.Neighbors.FirstOrDefault(x => + x.transform.position.z.IsEq(ActualNode.transform.position.z) && + x.transform.position.x > ActualNode.transform.position.x); + if (node != null) StartCoroutine(RunToAnotherNode(node)); + } + + if (transform.rotation.eulerAngles.y.IsEq(180, 1)) + { + var node = ActualNode.Neighbors.FirstOrDefault(x => + x.transform.position.z.IsEq(ActualNode.transform.position.z) && + x.transform.position.x < ActualNode.transform.position.x); + if (node != null) StartCoroutine(RunToAnotherNode(node)); + } + + if (transform.rotation.eulerAngles.y.IsEq(90, 1)) + { + var node = ActualNode.Neighbors.FirstOrDefault(x => + x.transform.position.x.IsEq(ActualNode.transform.position.x) && + x.transform.position.z < ActualNode.transform.position.z); + if (node != null) StartCoroutine(RunToAnotherNode(node)); + } + if (transform.rotation.eulerAngles.y.IsEq(270, 1)) + { + var node = ActualNode.Neighbors.FirstOrDefault(x => + x.transform.position.x.IsEq(ActualNode.transform.position.x) && + x.transform.position.z > ActualNode.transform.position.z); + if (node != null) StartCoroutine(RunToAnotherNode(node)); + } + } + if (Input.GetKeyDown(KeyCode.LeftArrow)) + { + if (transform.rotation.eulerAngles.y.IsEq(0, 1)) + { + var node = ActualNode.Neighbors.FirstOrDefault(x => + x.transform.position.z.IsEq(ActualNode.transform.position.z) && + x.transform.position.x < ActualNode.transform.position.x); + if (node != null) StartCoroutine(RunToAnotherNode(node)); + } + + if (transform.rotation.eulerAngles.y.IsEq(180, 1)) + { + var node = ActualNode.Neighbors.FirstOrDefault(x => + x.transform.position.z.IsEq(ActualNode.transform.position.z) && + x.transform.position.x > ActualNode.transform.position.x); + if (node != null) StartCoroutine(RunToAnotherNode(node)); + } + + if (transform.rotation.eulerAngles.y.IsEq(90, 1)) + { + var node = ActualNode.Neighbors.FirstOrDefault(x => + x.transform.position.x.IsEq(ActualNode.transform.position.x) && + x.transform.position.z > ActualNode.transform.position.z); + if (node != null) StartCoroutine(RunToAnotherNode(node)); + } + if (transform.rotation.eulerAngles.y.IsEq(270, 1)) + { + var node = ActualNode.Neighbors.FirstOrDefault(x => + x.transform.position.x.IsEq(ActualNode.transform.position.x) && + x.transform.position.z < ActualNode.transform.position.z); + if (node != null) StartCoroutine(RunToAnotherNode(node)); + } + } + } + } + + private IEnumerator RunToAnotherNode(Node destination) + { + canMove = false; + var location = destination.GetComponent().position; + + var targetPoint = new Vector3(location.x, transform.position.y, location.z) - transform.position; + var targetRotation = Quaternion.LookRotation(targetPoint, Vector3.up); + float i = 0; + while (targetRotation.eulerAngles != transform.rotation.eulerAngles && i <= 1) + { + transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, i); + yield return new WaitForEndOfFrame(); + i += Time.deltaTime; + } + i = 1; + transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, i); + i = 0; + var y = transform.position.y; + while (i <= 1 && !(destination is Table) && + transform.position != new Vector3(location.x, transform.position.y, location.z)) + { + transform.position = Vector3.Slerp(transform.position, + new Vector3(location.x, y, location.z), i); + yield return new WaitForEndOfFrame(); + i += Time.deltaTime; + } + if (!(destination is Table table)) transform.position = new Vector3(location.x, transform.position.y, location.z); + else + { + SceneContext.Instance.text1.text = table.TableNumber.ToString(); + SceneContext.Instance.text2.text = table.State.ToString(); + } + previousNode = ActualNode; + ActualNode = destination; + canMove = true; + } + } +} diff --git a/Assets/Logic/Agent/Agent.cs.meta b/Assets/Logic/Agent/Agent.cs.meta new file mode 100644 index 0000000..589b6f6 --- /dev/null +++ b/Assets/Logic/Agent/Agent.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 88c24af30e59b1a4ab8fd947b1361040 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Logic/Graph.meta b/Assets/Logic/Graph.meta new file mode 100644 index 0000000..baad3ee --- /dev/null +++ b/Assets/Logic/Graph.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4edf982180f5d9d4e984bf090a6ecbf9 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Logic/Graph/Node.cs b/Assets/Logic/Graph/Node.cs new file mode 100644 index 0000000..f982cd7 --- /dev/null +++ b/Assets/Logic/Graph/Node.cs @@ -0,0 +1,11 @@ +using System; +using System.Collections.Generic; +using UnityEngine; + +namespace Assets.Logic.Graph +{ + public class Node : MonoBehaviour + { + public List Neighbors; + } +} diff --git a/Assets/Logic/Graph/Node.cs.meta b/Assets/Logic/Graph/Node.cs.meta new file mode 100644 index 0000000..d3353b4 --- /dev/null +++ b/Assets/Logic/Graph/Node.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c774c22d330c32f48bfaca0426c29ad5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Logic/Graph/Table.cs b/Assets/Logic/Graph/Table.cs new file mode 100644 index 0000000..ba07222 --- /dev/null +++ b/Assets/Logic/Graph/Table.cs @@ -0,0 +1,18 @@ +namespace Assets.Logic.Graph +{ + public enum TableState + { + Empty = 0, + WaitingForMenu = 1, + ViewingTheMenu = 2, + WaitingForWaitress = 3, + WaitingForFood = 4, + Eating = 5, + WaitingForPay = 6 + } + public class Table : Node + { + public int TableNumber; + public TableState State; + } +} diff --git a/Assets/Logic/Graph/Table.cs.meta b/Assets/Logic/Graph/Table.cs.meta new file mode 100644 index 0000000..c8b1522 --- /dev/null +++ b/Assets/Logic/Graph/Table.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 883f509dd946f764985746faebe6c31a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Logic/SceneContext.cs b/Assets/Logic/SceneContext.cs new file mode 100644 index 0000000..d896153 --- /dev/null +++ b/Assets/Logic/SceneContext.cs @@ -0,0 +1,49 @@ +using System.Collections.Generic; +using System.Linq; +using Assets.Logic.Graph; +using Assets.Logic.Agent; +using UnityEngine; +using UnityEngine.UI; + +namespace Assets.Logic +{ + public class SceneContext : MonoBehaviour + { + public List Map; + public Agent.Agent WaitressAgent; + public static SceneContext Instance; + public Text text1, text2; + + void Start() + { + Instance = this; + Application.targetFrameRate = 144; + Map = GetComponentsInChildren().ToList(); + } + + private void DrawGizmosFrom(Node from, List without) + { + foreach (var x in from.Neighbors.Where(x=>!without.Contains(x))) + { + Gizmos.color = Color.blue; + Gizmos.DrawLine(from.transform.position, x.transform.position); + Gizmos.DrawSphere(from.transform.position,0.1f); + if(!(x is Table)) without.Add(x); + DrawGizmosFrom(x, without); + } + foreach (var x in from.Neighbors.Where(x => without.Contains(x))) + { + Gizmos.color = Color.blue; + Gizmos.DrawLine(from.transform.position, x.transform.position); + Gizmos.DrawSphere(from.transform.position,0.1f); + } + } + + private void OnDrawGizmos() + { + if(Map.Count>0) + DrawGizmosFrom(Map.First(), new List()); + } + + } +} diff --git a/Assets/Logic/SceneContext.cs.meta b/Assets/Logic/SceneContext.cs.meta new file mode 100644 index 0000000..66f02fc --- /dev/null +++ b/Assets/Logic/SceneContext.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 88a63bb2b5290fd40b280c91b8f47077 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: 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