knowledge-representation #3
@ -54,24 +54,26 @@
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\Logic\UI\UIInventoryManager.cs" />
|
||||
<Compile Include="Assets\Logic\Agent\Agent.cs" />
|
||||
<Compile Include="Assets\Logic\Inventory\ItemIngredient.cs" />
|
||||
<Compile Include="Assets\Logic\Data\RecipeIngredient.cs" />
|
||||
<Compile Include="Assets\Logic\Utils\FloatComparer.cs" />
|
||||
<Compile Include="Assets\Logic\UI\UITableComponent.cs" />
|
||||
<Compile Include="Assets\Logic\SceneContext.cs" />
|
||||
<Compile Include="Assets\Logic\UIManager.cs" />
|
||||
<Compile Include="Assets\Logic\UI\UITableManager.cs" />
|
||||
<Compile Include="Assets\Logic\UI\UIInventorySlot.cs" />
|
||||
<Compile Include="Assets\Logic\Inventory\FoodObject.cs" />
|
||||
<Compile Include="Assets\Logic\Data\RecipeObject.cs" />
|
||||
<Compile Include="Assets\Logic\KitchenTableManager.cs" />
|
||||
<Compile Include="Assets\Logic\UI\UIQueueManager.cs" />
|
||||
<Compile Include="Assets\Logic\UI\UIQueue.cs" />
|
||||
<Compile Include="Assets\Logic\Inventory\ItemObject.cs" />
|
||||
<Compile Include="Assets\Logic\Data\Recipe.cs" />
|
||||
<Compile Include="Assets\Logic\Graph\Table.cs" />
|
||||
<Compile Include="Assets\Logic\Graph\Node.cs" />
|
||||
<Compile Include="Assets\Logic\Graph\CustomerTable.cs" />
|
||||
<Compile Include="Assets\Logic\CustomerTableManager.cs" />
|
||||
<Compile Include="Assets\Logic\Inventory\WaitressInventory.cs" />
|
||||
<Compile Include="Assets\Logic\Graph\KitchenTable.cs" />
|
||||
<Compile Include="Assets\Logic\Data\Customer.cs" />
|
||||
<Compile Include="Assets\Logic\Utils\Randomizer.cs" />
|
||||
<None Include="Assets\Graphics\Shaders\Food.shader" />
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.7f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
|
||||
|
@ -1,8 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7074f5128807cdd438aa4b38bb27f420
|
||||
NativeFormatImporter:
|
||||
guid: 6d42fd2e8cfe1e34a81ae5bdb4388fc5
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
78
Assets/Graphics/Meshes/Materials/goldCoin_Diffuse.mat
Normal file
78
Assets/Graphics/Meshes/Materials/goldCoin_Diffuse.mat
Normal file
@ -0,0 +1,78 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: goldCoin_Diffuse
|
||||
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_ShaderKeywords: _NORMALMAP
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- _BumpScale: 1
|
||||
- _Cutoff: 0.5
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _UVSec: 0
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
m_BuildTextureStacks: []
|
@ -1,8 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ed8072f279e1e80499c93d10689b7d23
|
||||
guid: 8b457c38c89c4f54c8cf493a842b82b7
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -1,22 +1,22 @@
|
||||
using Assets.Logic.Utils;
|
||||
using System.Collections;
|
||||
using System.Linq;
|
||||
using Logic.Graph;
|
||||
using Logic.Utils;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Assets.Logic.Agent
|
||||
namespace Logic.Agent
|
||||
{
|
||||
public class Agent : MonoBehaviour
|
||||
{
|
||||
public Node ActualNode;
|
||||
private Node previousNode;
|
||||
private bool canMove = true; //temporary
|
||||
public Node actualNode;
|
||||
private Node _previousNode;
|
||||
private bool _canMove = true; //temporary
|
||||
|
||||
void Update()
|
||||
{
|
||||
//temporary
|
||||
if (!canMove) return;
|
||||
if (ActualNode is Table table)
|
||||
if (!_canMove) return;
|
||||
if (actualNode is Table table)
|
||||
{
|
||||
if (table is KitchenTable kitchenTable)
|
||||
{
|
||||
@ -29,13 +29,13 @@ namespace Assets.Logic.Agent
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.Space))
|
||||
{
|
||||
customerTable.HandleSpace();
|
||||
customerTable.HandleSpaceClick();
|
||||
}
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Escape) && previousNode != null)
|
||||
if (Input.GetKeyDown(KeyCode.Escape) && _previousNode != null)
|
||||
{
|
||||
StartCoroutine(RunToAnotherNode(previousNode));
|
||||
StartCoroutine(RunToAnotherNode(_previousNode));
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -44,32 +44,32 @@ namespace Assets.Logic.Agent
|
||||
{
|
||||
if (transform.rotation.eulerAngles.y.IsEq(0,2))
|
||||
{
|
||||
var node = ActualNode.neighbors.FirstOrDefault(x =>
|
||||
x.transform.position.x.IsEq(ActualNode.transform.position.x) &&
|
||||
x.transform.position.z > ActualNode.transform.position.z);
|
||||
var node = actualNode.neighbors.FirstOrDefault(x =>
|
||||
x.transform.position.x.IsEq(actualNode.transform.position.x) &&
|
||||
x.transform.position.z > actualNode.transform.position.z);
|
||||
if (node != null) StartCoroutine(RunToAnotherNode(node));
|
||||
}
|
||||
|
||||
if (transform.rotation.eulerAngles.y.IsEq(180, 2))
|
||||
{
|
||||
var node = ActualNode.neighbors.FirstOrDefault(x =>
|
||||
x.transform.position.x.IsEq(ActualNode.transform.position.x) &&
|
||||
x.transform.position.z < ActualNode.transform.position.z);
|
||||
var node = actualNode.neighbors.FirstOrDefault(x =>
|
||||
x.transform.position.x.IsEq(actualNode.transform.position.x) &&
|
||||
x.transform.position.z < actualNode.transform.position.z);
|
||||
if (node != null) StartCoroutine(RunToAnotherNode(node));
|
||||
}
|
||||
|
||||
if (transform.rotation.eulerAngles.y.IsEq(90, 2))
|
||||
{
|
||||
var node = ActualNode.neighbors.FirstOrDefault(x =>
|
||||
x.transform.position.z.IsEq(ActualNode.transform.position.z) &&
|
||||
x.transform.position.x > ActualNode.transform.position.x);
|
||||
var node = actualNode.neighbors.FirstOrDefault(x =>
|
||||
x.transform.position.z.IsEq(actualNode.transform.position.z) &&
|
||||
x.transform.position.x > actualNode.transform.position.x);
|
||||
if (node != null) StartCoroutine(RunToAnotherNode(node));
|
||||
}
|
||||
if (transform.rotation.eulerAngles.y.IsEq(270, 2))
|
||||
{
|
||||
var node = ActualNode.neighbors.FirstOrDefault(x =>
|
||||
x.transform.position.z.IsEq(ActualNode.transform.position.z) &&
|
||||
x.transform.position.x < ActualNode.transform.position.x);
|
||||
var node = actualNode.neighbors.FirstOrDefault(x =>
|
||||
x.transform.position.z.IsEq(actualNode.transform.position.z) &&
|
||||
x.transform.position.x < actualNode.transform.position.x);
|
||||
if (node != null) StartCoroutine(RunToAnotherNode(node));
|
||||
}
|
||||
}
|
||||
@ -77,32 +77,32 @@ namespace Assets.Logic.Agent
|
||||
{
|
||||
if (transform.rotation.eulerAngles.y.IsEq(0, 1))
|
||||
{
|
||||
var node = ActualNode.neighbors.FirstOrDefault(x =>
|
||||
x.transform.position.x.IsEq(ActualNode.transform.position.x) &&
|
||||
x.transform.position.z < ActualNode.transform.position.z);
|
||||
var node = actualNode.neighbors.FirstOrDefault(x =>
|
||||
x.transform.position.x.IsEq(actualNode.transform.position.x) &&
|
||||
x.transform.position.z < actualNode.transform.position.z);
|
||||
if (node != null) StartCoroutine(RunToAnotherNode(node));
|
||||
}
|
||||
|
||||
if (transform.rotation.eulerAngles.y.IsEq(180, 1))
|
||||
{
|
||||
var node = ActualNode.neighbors.FirstOrDefault(x =>
|
||||
x.transform.position.x.IsEq(ActualNode.transform.position.x) &&
|
||||
x.transform.position.z > ActualNode.transform.position.z);
|
||||
var node = actualNode.neighbors.FirstOrDefault(x =>
|
||||
x.transform.position.x.IsEq(actualNode.transform.position.x) &&
|
||||
x.transform.position.z > actualNode.transform.position.z);
|
||||
if (node != null) StartCoroutine(RunToAnotherNode(node));
|
||||
}
|
||||
|
||||
if (transform.rotation.eulerAngles.y.IsEq(90, 1))
|
||||
{
|
||||
var node = ActualNode.neighbors.FirstOrDefault(x =>
|
||||
x.transform.position.z.IsEq(ActualNode.transform.position.z) &&
|
||||
x.transform.position.x < ActualNode.transform.position.x);
|
||||
var node = actualNode.neighbors.FirstOrDefault(x =>
|
||||
x.transform.position.z.IsEq(actualNode.transform.position.z) &&
|
||||
x.transform.position.x < actualNode.transform.position.x);
|
||||
if (node != null) StartCoroutine(RunToAnotherNode(node));
|
||||
}
|
||||
if (transform.rotation.eulerAngles.y.IsEq(270, 1))
|
||||
{
|
||||
var node = ActualNode.neighbors.FirstOrDefault(x =>
|
||||
x.transform.position.z.IsEq(ActualNode.transform.position.z) &&
|
||||
x.transform.position.x > ActualNode.transform.position.x);
|
||||
var node = actualNode.neighbors.FirstOrDefault(x =>
|
||||
x.transform.position.z.IsEq(actualNode.transform.position.z) &&
|
||||
x.transform.position.x > actualNode.transform.position.x);
|
||||
if (node != null) StartCoroutine(RunToAnotherNode(node));
|
||||
}
|
||||
}
|
||||
@ -110,32 +110,32 @@ namespace Assets.Logic.Agent
|
||||
{
|
||||
if (transform.rotation.eulerAngles.y.IsEq(0, 1))
|
||||
{
|
||||
var node = ActualNode.neighbors.FirstOrDefault(x =>
|
||||
x.transform.position.z.IsEq(ActualNode.transform.position.z) &&
|
||||
x.transform.position.x > ActualNode.transform.position.x);
|
||||
var node = actualNode.neighbors.FirstOrDefault(x =>
|
||||
x.transform.position.z.IsEq(actualNode.transform.position.z) &&
|
||||
x.transform.position.x > actualNode.transform.position.x);
|
||||
if (node != null) StartCoroutine(RunToAnotherNode(node));
|
||||
}
|
||||
|
||||
if (transform.rotation.eulerAngles.y.IsEq(180, 1))
|
||||
{
|
||||
var node = ActualNode.neighbors.FirstOrDefault(x =>
|
||||
x.transform.position.z.IsEq(ActualNode.transform.position.z) &&
|
||||
x.transform.position.x < ActualNode.transform.position.x);
|
||||
var node = actualNode.neighbors.FirstOrDefault(x =>
|
||||
x.transform.position.z.IsEq(actualNode.transform.position.z) &&
|
||||
x.transform.position.x < actualNode.transform.position.x);
|
||||
if (node != null) StartCoroutine(RunToAnotherNode(node));
|
||||
}
|
||||
|
||||
if (transform.rotation.eulerAngles.y.IsEq(90, 1))
|
||||
{
|
||||
var node = ActualNode.neighbors.FirstOrDefault(x =>
|
||||
x.transform.position.x.IsEq(ActualNode.transform.position.x) &&
|
||||
x.transform.position.z < ActualNode.transform.position.z);
|
||||
var node = actualNode.neighbors.FirstOrDefault(x =>
|
||||
x.transform.position.x.IsEq(actualNode.transform.position.x) &&
|
||||
x.transform.position.z < actualNode.transform.position.z);
|
||||
if (node != null) StartCoroutine(RunToAnotherNode(node));
|
||||
}
|
||||
if (transform.rotation.eulerAngles.y.IsEq(270, 1))
|
||||
{
|
||||
var node = ActualNode.neighbors.FirstOrDefault(x =>
|
||||
x.transform.position.x.IsEq(ActualNode.transform.position.x) &&
|
||||
x.transform.position.z > ActualNode.transform.position.z);
|
||||
var node = actualNode.neighbors.FirstOrDefault(x =>
|
||||
x.transform.position.x.IsEq(actualNode.transform.position.x) &&
|
||||
x.transform.position.z > actualNode.transform.position.z);
|
||||
if (node != null) StartCoroutine(RunToAnotherNode(node));
|
||||
}
|
||||
}
|
||||
@ -143,32 +143,32 @@ namespace Assets.Logic.Agent
|
||||
{
|
||||
if (transform.rotation.eulerAngles.y.IsEq(0, 1))
|
||||
{
|
||||
var node = ActualNode.neighbors.FirstOrDefault(x =>
|
||||
x.transform.position.z.IsEq(ActualNode.transform.position.z) &&
|
||||
x.transform.position.x < ActualNode.transform.position.x);
|
||||
var node = actualNode.neighbors.FirstOrDefault(x =>
|
||||
x.transform.position.z.IsEq(actualNode.transform.position.z) &&
|
||||
x.transform.position.x < actualNode.transform.position.x);
|
||||
if (node != null) StartCoroutine(RunToAnotherNode(node));
|
||||
}
|
||||
|
||||
if (transform.rotation.eulerAngles.y.IsEq(180, 1))
|
||||
{
|
||||
var node = ActualNode.neighbors.FirstOrDefault(x =>
|
||||
x.transform.position.z.IsEq(ActualNode.transform.position.z) &&
|
||||
x.transform.position.x > ActualNode.transform.position.x);
|
||||
var node = actualNode.neighbors.FirstOrDefault(x =>
|
||||
x.transform.position.z.IsEq(actualNode.transform.position.z) &&
|
||||
x.transform.position.x > actualNode.transform.position.x);
|
||||
if (node != null) StartCoroutine(RunToAnotherNode(node));
|
||||
}
|
||||
|
||||
if (transform.rotation.eulerAngles.y.IsEq(90, 1))
|
||||
{
|
||||
var node = ActualNode.neighbors.FirstOrDefault(x =>
|
||||
x.transform.position.x.IsEq(ActualNode.transform.position.x) &&
|
||||
x.transform.position.z > ActualNode.transform.position.z);
|
||||
var node = actualNode.neighbors.FirstOrDefault(x =>
|
||||
x.transform.position.x.IsEq(actualNode.transform.position.x) &&
|
||||
x.transform.position.z > actualNode.transform.position.z);
|
||||
if (node != null) StartCoroutine(RunToAnotherNode(node));
|
||||
}
|
||||
if (transform.rotation.eulerAngles.y.IsEq(270, 1))
|
||||
{
|
||||
var node = ActualNode.neighbors.FirstOrDefault(x =>
|
||||
x.transform.position.x.IsEq(ActualNode.transform.position.x) &&
|
||||
x.transform.position.z < ActualNode.transform.position.z);
|
||||
var node = actualNode.neighbors.FirstOrDefault(x =>
|
||||
x.transform.position.x.IsEq(actualNode.transform.position.x) &&
|
||||
x.transform.position.z < actualNode.transform.position.z);
|
||||
if (node != null) StartCoroutine(RunToAnotherNode(node));
|
||||
}
|
||||
}
|
||||
@ -177,7 +177,7 @@ namespace Assets.Logic.Agent
|
||||
|
||||
private IEnumerator RunToAnotherNode(Node destination)
|
||||
{
|
||||
canMove = false;
|
||||
_canMove = false;
|
||||
var location = destination.GetComponent<Transform>().position;
|
||||
|
||||
var targetPoint = new Vector3(location.x, transform.position.y, location.z) - transform.position;
|
||||
@ -206,9 +206,9 @@ namespace Assets.Logic.Agent
|
||||
transform.position = new Vector3(location.x, transform.position.y, location.z);
|
||||
}
|
||||
|
||||
previousNode = ActualNode;
|
||||
ActualNode = destination;
|
||||
canMove = true;
|
||||
_previousNode = actualNode;
|
||||
actualNode = destination;
|
||||
_canMove = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,22 +1,26 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Logic.Data;
|
||||
using Logic.Graph;
|
||||
using Logic.Inventory.Scripts;
|
||||
using Logic.Utils;
|
||||
using UnityEngine;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
namespace Logic
|
||||
{
|
||||
public class CustomerTableManager: MonoBehaviour
|
||||
{
|
||||
#region Singleton
|
||||
|
||||
public static CustomerTableManager Instance;
|
||||
public int customerSpawnTime = 10;
|
||||
[SerializeField] private List<CustomerTable> customerTables;
|
||||
[SerializeField] private List<Recipe> availableRecipes;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
Instance = this;
|
||||
availableRecipes = Resources.LoadAll<ItemObject>("Items").ToList();
|
||||
availableRecipes = Resources.LoadAll<Recipe>("Items").ToList();
|
||||
customerTables = GetComponentsInChildren<CustomerTable>().ToList();
|
||||
int i = 0;
|
||||
foreach (CustomerTable table in customerTables)
|
||||
@ -26,12 +30,6 @@ namespace Logic
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public int customerSpawnTime = 10;
|
||||
[SerializeField] private List<CustomerTable> customerTables;
|
||||
[SerializeField] private List<ItemObject> availableRecipes;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
StartCoroutine(HandleCustomerSpawn(customerSpawnTime));
|
||||
@ -44,6 +42,10 @@ namespace Logic
|
||||
int randomTableNumber = Random.Range(0, customerTables.Count);
|
||||
if (customerTables[randomTableNumber].state == TableState.Empty)
|
||||
{
|
||||
AllergenType allergenType = Randomizer.GetRandomEnumElement<AllergenType>();
|
||||
int maxCalories = Randomizer.GetRandomIntInRange(400, 700);
|
||||
|
||||
customerTables[randomTableNumber].Customer = new Customer(allergenType, maxCalories);
|
||||
customerTables[randomTableNumber].state = TableState.WaitingForMenu;
|
||||
UIManager.Instance.uiTableManager.ChangeStatus(randomTableNumber, TableState.WaitingForMenu);
|
||||
}
|
||||
@ -51,7 +53,7 @@ namespace Logic
|
||||
}
|
||||
}
|
||||
|
||||
public ItemObject GetRandomRecipe()
|
||||
public Recipe GetRandomRecipe()
|
||||
{
|
||||
return availableRecipes[Random.Range(0, availableRecipes.Count)];
|
||||
}
|
||||
|
3
Assets/Logic/Data.meta
Normal file
3
Assets/Logic/Data.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a759d3ff90f0402b8c991e705f06c815
|
||||
timeCreated: 1617124677
|
18
Assets/Logic/Data/Customer.cs
Normal file
18
Assets/Logic/Data/Customer.cs
Normal file
@ -0,0 +1,18 @@
|
||||
|
||||
using System;
|
||||
|
||||
namespace Logic.Data
|
||||
{
|
||||
[Serializable]
|
||||
public class Customer
|
||||
{
|
||||
public AllergenType allergenType;
|
||||
public int maxCalories;
|
||||
|
||||
public Customer(AllergenType allergenType, int maxCalories)
|
||||
{
|
||||
this.allergenType = allergenType;
|
||||
this.maxCalories = maxCalories;
|
||||
}
|
||||
}
|
||||
}
|
3
Assets/Logic/Data/Customer.cs.meta
Normal file
3
Assets/Logic/Data/Customer.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 77bfec7377fd428fa9bcc05ce572dbc5
|
||||
timeCreated: 1617124273
|
@ -1,26 +1,33 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public enum ItemType
|
||||
namespace Logic.Data
|
||||
{
|
||||
Food,
|
||||
Recipe,
|
||||
Money
|
||||
}
|
||||
|
||||
namespace Logic.Inventory.Scripts
|
||||
{
|
||||
public abstract class ItemObject : ScriptableObject
|
||||
public enum ItemType
|
||||
{
|
||||
Food,
|
||||
Recipe,
|
||||
Money
|
||||
}
|
||||
|
||||
public abstract class Recipe : ScriptableObject
|
||||
{
|
||||
private void Awake()
|
||||
{
|
||||
type = ItemType.Food;
|
||||
}
|
||||
|
||||
public GameObject foodPrefab;
|
||||
public Sprite foodIcon;
|
||||
public Sprite recipeIcon;
|
||||
public Sprite moneyIcon;
|
||||
public ItemType type;
|
||||
public int forTable;
|
||||
|
||||
public string itemName;
|
||||
public int cost;
|
||||
public int kcal;
|
||||
public List<ItemIngredient> ingredients;
|
||||
public List<RecipeIngredient> ingredients;
|
||||
}
|
||||
}
|
@ -1,4 +1,4 @@
|
||||
namespace Logic.Inventory
|
||||
namespace Logic.Data
|
||||
{
|
||||
public enum IngredientType
|
||||
{
|
||||
@ -15,7 +15,7 @@ namespace Logic.Inventory
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public struct ItemIngredient
|
||||
public struct RecipeIngredient
|
||||
{
|
||||
public string ingredientName;
|
||||
public IngredientType type;
|
13
Assets/Logic/Data/RecipeObject.cs
Normal file
13
Assets/Logic/Data/RecipeObject.cs
Normal file
@ -0,0 +1,13 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Logic.Data
|
||||
{
|
||||
[CreateAssetMenu(fileName = "New Recipe Object", menuName = "Inventory/Recipe")]
|
||||
public class RecipeObject : Recipe
|
||||
{
|
||||
public void Awake()
|
||||
{
|
||||
type = ItemType.Food;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,5 +1,6 @@
|
||||
using System.Collections;
|
||||
using Logic.Inventory.Scripts;
|
||||
using Logic.Data;
|
||||
using Logic.Inventory;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Logic.Graph
|
||||
@ -14,15 +15,17 @@ namespace Logic.Graph
|
||||
Eating = 5,
|
||||
WaitingForPay = 6
|
||||
}
|
||||
|
||||
public class CustomerTable : Table
|
||||
{
|
||||
public TableState state;
|
||||
public Customer Customer;
|
||||
public bool recipeReady;
|
||||
|
||||
private Coroutine _prepareRecipeCoroutine;
|
||||
private Coroutine _eatMealCoroutine;
|
||||
|
||||
public void HandleSpace()
|
||||
public void HandleSpaceClick()
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
@ -70,10 +73,10 @@ namespace Logic.Graph
|
||||
{
|
||||
if (recipeReady)
|
||||
{
|
||||
ItemObject item = GETRecipe();
|
||||
Recipe item = GETRecipe();
|
||||
item.forTable = tableNumber;
|
||||
item.type = ItemType.Recipe;
|
||||
bool isSuccess = WaitressInventory.instance.AddItem(item);
|
||||
bool isSuccess = WaitressInventory.Instance.AddItem(item);
|
||||
if (isSuccess)
|
||||
{
|
||||
ClearItemObject();
|
||||
@ -87,12 +90,12 @@ namespace Logic.Graph
|
||||
|
||||
private void HandleFoodDelivery()
|
||||
{
|
||||
ItemObject meal = WaitressInventory.instance.GETMealForTable(tableNumber);
|
||||
Recipe meal = WaitressInventory.Instance.GETMealForTable(tableNumber);
|
||||
if (meal != null)
|
||||
{
|
||||
currentItem = meal;
|
||||
Spawn();
|
||||
WaitressInventory.instance.RemoveItem(meal);
|
||||
WaitressInventory.Instance.RemoveItem(meal);
|
||||
_eatMealCoroutine = StartCoroutine(HandleEatMeal(3));
|
||||
state = TableState.Eating;
|
||||
UIManager.Instance.uiTableManager
|
||||
|
@ -2,7 +2,8 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Logic.Inventory.Scripts;
|
||||
using Logic.Data;
|
||||
using Logic.Inventory;
|
||||
using Logic.UI;
|
||||
using UnityEngine;
|
||||
|
||||
@ -19,8 +20,8 @@ namespace Logic.Graph
|
||||
|
||||
public void HandleSpace()
|
||||
{
|
||||
List<ItemObject> foodToPrepare = WaitressInventory.instance.GetRecipes();
|
||||
foreach (ItemObject foodObject in foodToPrepare)
|
||||
List<Recipe> foodToPrepare = WaitressInventory.Instance.GetRecipes();
|
||||
foreach (Recipe foodObject in foodToPrepare)
|
||||
{
|
||||
foodObject.type = ItemType.Food;
|
||||
KitchenTableManager.Instance.AddToQueue(foodObject, QueueType.ProgressQueue);
|
||||
@ -28,8 +29,8 @@ namespace Logic.Graph
|
||||
|
||||
if (isFull)
|
||||
{
|
||||
ItemObject item = GETRecipe();
|
||||
bool isSuccess = WaitressInventory.instance.AddItem(item);
|
||||
Recipe item = GETRecipe();
|
||||
bool isSuccess = WaitressInventory.Instance.AddItem(item);
|
||||
if (isSuccess)
|
||||
{
|
||||
ClearItemObject();
|
||||
|
@ -1,4 +1,4 @@
|
||||
using Logic.Inventory.Scripts;
|
||||
using Logic.Data;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Logic.Graph
|
||||
@ -8,12 +8,12 @@ namespace Logic.Graph
|
||||
[SerializeField] private GameObject recipePrefab;
|
||||
[SerializeField] private GameObject moneyPrefab;
|
||||
[SerializeField] private GameObject spawnPoint;
|
||||
public ItemObject currentItem;
|
||||
public Recipe currentItem;
|
||||
public int tableNumber;
|
||||
public bool isFull;
|
||||
|
||||
|
||||
public ItemObject GETRecipe()
|
||||
public Recipe GETRecipe()
|
||||
{
|
||||
return currentItem;
|
||||
}
|
||||
@ -27,7 +27,7 @@ namespace Logic.Graph
|
||||
protected void Spawn()
|
||||
{
|
||||
if (isFull && currentItem != null) return;
|
||||
var itemObject = new GameObject();
|
||||
GameObject itemObject;
|
||||
if (currentItem.type == ItemType.Recipe)
|
||||
{
|
||||
itemObject = Instantiate(recipePrefab, spawnPoint.transform);
|
||||
|
@ -1,14 +0,0 @@
|
||||
using Logic.Inventory.Scripts;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Logic.Inventory
|
||||
{
|
||||
[CreateAssetMenu(fileName = "New Food Object", menuName = "Inventory/Items/Food")]
|
||||
public class FoodObject : ItemObject
|
||||
{
|
||||
public void Awake()
|
||||
{
|
||||
type = ItemType.Food;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,41 +1,38 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Logic.Data;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Logic.Inventory.Scripts
|
||||
namespace Logic.Inventory
|
||||
{
|
||||
public class WaitressInventory : MonoBehaviour
|
||||
{
|
||||
#region Singleton
|
||||
|
||||
public static WaitressInventory instance;
|
||||
|
||||
public static WaitressInventory Instance;
|
||||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
[SerializeField]
|
||||
private List<ItemObject> container = new List<ItemObject>();
|
||||
[SerializeField] private List<Recipe> container = new List<Recipe>();
|
||||
private int maxSize = 4;
|
||||
|
||||
|
||||
public bool AddItem(ItemObject itemObject)
|
||||
public bool AddItem(Recipe recipe)
|
||||
{
|
||||
if (container.Count < maxSize)
|
||||
{
|
||||
container.Add(itemObject);
|
||||
UIManager.Instance.uiInventoryManager.Add(itemObject);
|
||||
container.Add(recipe);
|
||||
UIManager.Instance.uiInventoryManager.Add(recipe);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public List<ItemObject> GetRecipes()
|
||||
public List<Recipe> GetRecipes()
|
||||
{
|
||||
var recipes = new List<ItemObject>();
|
||||
foreach (ItemObject item in container.ToList())
|
||||
var recipes = new List<Recipe>();
|
||||
foreach (Recipe item in container.ToList())
|
||||
{
|
||||
if (item.type == ItemType.Recipe)
|
||||
{
|
||||
@ -48,17 +45,17 @@ namespace Logic.Inventory.Scripts
|
||||
return recipes;
|
||||
}
|
||||
|
||||
public ItemObject GETMealForTable(int tableId)
|
||||
public Recipe GETMealForTable(int tableId)
|
||||
{
|
||||
ItemObject item = container
|
||||
Recipe item = container
|
||||
.SingleOrDefault(x => x.forTable == tableId && x.type == ItemType.Food);
|
||||
return item;
|
||||
}
|
||||
|
||||
public void RemoveItem(ItemObject itemObject)
|
||||
public void RemoveItem(Recipe recipe)
|
||||
{
|
||||
UIManager.Instance.uiInventoryManager.Remove(itemObject);
|
||||
container.Remove(itemObject);
|
||||
UIManager.Instance.uiInventoryManager.Remove(recipe);
|
||||
container.Remove(recipe);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,7 +1,6 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Logic.Data;
|
||||
using Logic.Graph;
|
||||
using Logic.Inventory.Scripts;
|
||||
using Logic.UI;
|
||||
using UnityEngine;
|
||||
|
||||
@ -9,24 +8,18 @@ namespace Logic
|
||||
{
|
||||
public class KitchenTableManager: MonoBehaviour
|
||||
{
|
||||
#region Singleton
|
||||
|
||||
public static KitchenTableManager Instance;
|
||||
public Queue<Recipe> inProgressQueue = new Queue<Recipe>();
|
||||
public Queue<Recipe> readyQueue = new Queue<Recipe>();
|
||||
[SerializeField] private KitchenTable kitchenTable;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
Instance = this;
|
||||
kitchenTables = GetComponentsInChildren<KitchenTable>().ToList();
|
||||
kitchenTable = GetComponentInChildren<KitchenTable>();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
[SerializeField] private List<KitchenTable> kitchenTables;
|
||||
|
||||
public Queue<ItemObject> inProgressQueue = new Queue<ItemObject>();
|
||||
public Queue<ItemObject> readyQueue = new Queue<ItemObject>();
|
||||
|
||||
public void AddToQueue(ItemObject item, QueueType type)
|
||||
public void AddToQueue(Recipe item, QueueType type)
|
||||
{
|
||||
if (type == QueueType.ProgressQueue)
|
||||
{
|
||||
@ -40,7 +33,7 @@ namespace Logic
|
||||
}
|
||||
}
|
||||
|
||||
public ItemObject RemoveFromQueue(QueueType type)
|
||||
public Recipe RemoveFromQueue(QueueType type)
|
||||
{
|
||||
if (type == QueueType.ProgressQueue)
|
||||
{
|
||||
|
@ -4,45 +4,49 @@ using Logic.Graph;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Assets.Logic
|
||||
namespace Logic
|
||||
{
|
||||
public class SceneContext : MonoBehaviour
|
||||
{
|
||||
public List<Node> Map;
|
||||
public Agent.Agent WaitressAgent;
|
||||
public List<Node> map;
|
||||
public Agent.Agent waitressAgent;
|
||||
public static SceneContext Instance;
|
||||
public Text text1, text2;
|
||||
|
||||
void Start()
|
||||
{
|
||||
Instance = this;
|
||||
Application.targetFrameRate = 144;
|
||||
Map = GetComponentsInChildren<Node>().ToList();
|
||||
map = GetComponentsInChildren<Node>().ToList();
|
||||
}
|
||||
|
||||
#region Gizmos
|
||||
|
||||
private void DrawGizmosFrom(Node from, List<Node> without)
|
||||
{
|
||||
foreach (var x in from.neighbors.Where(x=>!without.Contains(x)))
|
||||
{
|
||||
Gizmos.color = Color.blue;
|
||||
Gizmos.DrawLine(from.transform.position, x.transform.position);
|
||||
Gizmos.DrawSphere(from.transform.position,0.1f);
|
||||
var position = @from.transform.position;
|
||||
Gizmos.DrawLine(position, x.transform.position);
|
||||
Gizmos.DrawSphere(position,0.1f);
|
||||
if(!(x is Table)) without.Add(x);
|
||||
DrawGizmosFrom(x, without);
|
||||
}
|
||||
foreach (var x in from.neighbors.Where(x => without.Contains(x)))
|
||||
{
|
||||
Gizmos.color = Color.blue;
|
||||
Gizmos.DrawLine(from.transform.position, x.transform.position);
|
||||
Gizmos.DrawSphere(from.transform.position,0.1f);
|
||||
var position = @from.transform.position;
|
||||
Gizmos.DrawLine(position, x.transform.position);
|
||||
Gizmos.DrawSphere(position,0.1f);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDrawGizmos()
|
||||
{
|
||||
// if(Map.Count>0)
|
||||
// DrawGizmosFrom(Map.First(), new List<Node>());
|
||||
if(map.Count>0)
|
||||
DrawGizmosFrom(map.First(), new List<Node>());
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
using Logic.Inventory.Scripts;
|
||||
using Logic.Data;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Logic.UI
|
||||
@ -11,23 +11,23 @@ namespace Logic.UI
|
||||
inventorySlots = GetComponentsInChildren<UIInventorySlot>();
|
||||
}
|
||||
|
||||
public void Add(ItemObject itemObject)
|
||||
public void Add(Recipe recipe)
|
||||
{
|
||||
foreach (UIInventorySlot inventorySlot in inventorySlots)
|
||||
{
|
||||
if (!inventorySlot.isFull)
|
||||
{
|
||||
inventorySlot.AddItem(itemObject);
|
||||
inventorySlot.AddItem(recipe);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Remove(ItemObject itemObject)
|
||||
public void Remove(Recipe recipe)
|
||||
{
|
||||
foreach (UIInventorySlot inventorySlot in inventorySlots)
|
||||
{
|
||||
if (inventorySlot.isFull && inventorySlot.itemObject.Equals(itemObject))
|
||||
if (inventorySlot.isFull && inventorySlot.recipe.Equals(recipe))
|
||||
{
|
||||
inventorySlot.ClearSlot();
|
||||
break;
|
||||
|
@ -1,4 +1,4 @@
|
||||
using Logic.Inventory.Scripts;
|
||||
using Logic.Data;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
@ -7,25 +7,25 @@ namespace Logic.UI
|
||||
public class UIInventorySlot : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Image icon;
|
||||
public ItemObject itemObject;
|
||||
public Recipe recipe;
|
||||
public bool isFull;
|
||||
|
||||
public void AddItem(ItemObject newItem)
|
||||
public void AddItem(Recipe newItem)
|
||||
{
|
||||
itemObject = newItem;
|
||||
recipe = newItem;
|
||||
SetIcon(newItem);
|
||||
isFull = true;
|
||||
}
|
||||
|
||||
public void ClearSlot()
|
||||
{
|
||||
itemObject = null;
|
||||
recipe = null;
|
||||
icon.sprite = null;
|
||||
icon.enabled = false;
|
||||
isFull = false;
|
||||
}
|
||||
|
||||
private void SetIcon(ItemObject newItem)
|
||||
private void SetIcon(Recipe newItem)
|
||||
{
|
||||
if (newItem.type == ItemType.Food)
|
||||
{
|
||||
|
@ -1,4 +1,4 @@
|
||||
using Logic.Inventory.Scripts;
|
||||
using Logic.Data;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Logic.UI
|
||||
@ -16,10 +16,9 @@ namespace Logic.UI
|
||||
}
|
||||
}
|
||||
|
||||
public void Add(ItemObject item)
|
||||
public void Add(Recipe item)
|
||||
{
|
||||
UIInventorySlot uiQueueSlot = Instantiate(uiInventorySlot) as UIInventorySlot;
|
||||
uiQueueSlot.transform.SetParent(queueWrapper.transform, false);
|
||||
UIInventorySlot uiQueueSlot = Instantiate(uiInventorySlot, queueWrapper.transform, false);
|
||||
uiQueueSlot.AddItem(item);
|
||||
Canvas.ForceUpdateCanvases();
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
using Logic.Inventory.Scripts;
|
||||
using Logic.Data;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Logic.UI
|
||||
@ -14,7 +14,7 @@ namespace Logic.UI
|
||||
[SerializeField] private UIQueue readyUIQueue;
|
||||
[SerializeField] private UIQueue progressUIQueue;
|
||||
|
||||
public void Add(ItemObject item, QueueType type)
|
||||
public void Add(Recipe item, QueueType type)
|
||||
{
|
||||
if (type == QueueType.ProgressQueue)
|
||||
{
|
||||
|
@ -1,7 +1,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Logic.Data;
|
||||
using Logic.Graph;
|
||||
using Logic.Inventory.Scripts;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Logic.UI
|
||||
@ -30,14 +30,14 @@ namespace Logic.UI
|
||||
}
|
||||
}
|
||||
|
||||
public void ChangeItem(int tableNumber, ItemObject itemObject)
|
||||
public void ChangeItem(int tableNumber, Recipe recipe)
|
||||
{
|
||||
if (tableNumber >= 0 && tableNumber <= 8)
|
||||
{
|
||||
_tableUIComponents[tableNumber].inventorySlot.ClearSlot();
|
||||
if (itemObject == null)
|
||||
if (recipe == null)
|
||||
return;
|
||||
_tableUIComponents[tableNumber].inventorySlot.AddItem(itemObject);
|
||||
_tableUIComponents[tableNumber].inventorySlot.AddItem(recipe);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
using System;
|
||||
|
||||
namespace Assets.Logic.Utils
|
||||
namespace Logic.Utils
|
||||
{
|
||||
public static class FloatComparer
|
||||
{
|
||||
|
20
Assets/Logic/Utils/Randomizer.cs
Normal file
20
Assets/Logic/Utils/Randomizer.cs
Normal file
@ -0,0 +1,20 @@
|
||||
using System;
|
||||
|
||||
namespace Logic.Utils
|
||||
{
|
||||
public static class Randomizer
|
||||
{
|
||||
private static readonly Random Random = new Random();
|
||||
|
||||
public static T GetRandomEnumElement<T>() where T : struct, IConvertible
|
||||
{
|
||||
Array values = Enum.GetValues(typeof(T));
|
||||
return (T)values.GetValue(Random.Next(values.Length));
|
||||
}
|
||||
|
||||
public static int GetRandomIntInRange(int min, int max)
|
||||
{
|
||||
return Random.Next(min, max + 1);
|
||||
}
|
||||
}
|
||||
}
|
3
Assets/Logic/Utils/Randomizer.cs.meta
Normal file
3
Assets/Logic/Utils/Randomizer.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 05952562e4e64c67ad5046529a09fea7
|
||||
timeCreated: 1617125590
|
@ -1,30 +0,0 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 3047cb746451f4343a80357b74e6de5e, type: 3}
|
||||
m_Name: Avocado
|
||||
m_EditorClassIdentifier:
|
||||
foodPrefab: {fileID: 1000010759889362, guid: 3245fc5926a7535429f2989cab01a844, type: 3}
|
||||
foodIcon: {fileID: 21300042, guid: 37607ec1aab56e349af84a980f685a4b, type: 3}
|
||||
recipeIcon: {fileID: 21300000, guid: 246f8fe64a276e040bd935eccb8a3a00, type: 3}
|
||||
moneyIcon: {fileID: 21300000, guid: cef5e24fe61c976479140a07b2cda36c, type: 3}
|
||||
type: 0
|
||||
forTable: 0
|
||||
itemName: Avocado
|
||||
cost: 0
|
||||
kcal: 0
|
||||
ingredients:
|
||||
- ingredientName:
|
||||
type: 0
|
||||
allergen: 0
|
||||
- ingredientName:
|
||||
type: 0
|
||||
allergen: 0
|
@ -1,24 +0,0 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 3047cb746451f4343a80357b74e6de5e, type: 3}
|
||||
m_Name: Banana
|
||||
m_EditorClassIdentifier:
|
||||
foodPrefab: {fileID: 1000012997751318, guid: 0550765fb22bb954ea0412b7153ff417, type: 3}
|
||||
foodIcon: {fileID: 21300020, guid: 37607ec1aab56e349af84a980f685a4b, type: 3}
|
||||
recipeIcon: {fileID: 21300000, guid: 246f8fe64a276e040bd935eccb8a3a00, type: 3}
|
||||
moneyIcon: {fileID: 21300000, guid: cef5e24fe61c976479140a07b2cda36c, type: 3}
|
||||
type: 0
|
||||
forTable: 0
|
||||
itemName: Banana
|
||||
cost: 0
|
||||
kcal: 0
|
||||
ingredients: []
|
@ -4169,17 +4169,6 @@ Transform:
|
||||
m_CorrespondingSourceObject: {fileID: -8679921383154817045, guid: 6a4e254c0b0d9214ea7b53f9c0c43b10, type: 3}
|
||||
m_PrefabInstance: {fileID: 49519274}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!114 &1001334837 stripped
|
||||
MonoBehaviour:
|
||||
m_CorrespondingSourceObject: {fileID: 5273760715808998313, guid: f41a2c255b114084b9b939f2f6548a94, type: 3}
|
||||
m_PrefabInstance: {fileID: 1986650115}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: c774c22d330c32f48bfaca0426c29ad5, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!1001 &1008716297
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -6065,7 +6054,7 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 88c24af30e59b1a4ab8fd947b1361040, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
ActualNode: {fileID: 1001334837}
|
||||
actualNode: {fileID: 1427572732}
|
||||
--- !u!136 &1413865864
|
||||
CapsuleCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -6269,6 +6258,17 @@ Transform:
|
||||
m_CorrespondingSourceObject: {fileID: 5273760715808998314, guid: f41a2c255b114084b9b939f2f6548a94, type: 3}
|
||||
m_PrefabInstance: {fileID: 198940678}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!114 &1427572732 stripped
|
||||
MonoBehaviour:
|
||||
m_CorrespondingSourceObject: {fileID: 5273760715808998313, guid: f41a2c255b114084b9b939f2f6548a94, type: 3}
|
||||
m_PrefabInstance: {fileID: 1678673438}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: c774c22d330c32f48bfaca0426c29ad5, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!1001 &1433145648
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -8573,10 +8573,8 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 88a63bb2b5290fd40b280c91b8f47077, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
Map: []
|
||||
WaitressAgent: {fileID: 1413865863}
|
||||
text1: {fileID: 0}
|
||||
text2: {fileID: 0}
|
||||
map: []
|
||||
waitressAgent: {fileID: 0}
|
||||
--- !u!4 &2007317810
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -8650,8 +8648,7 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: c34fcf5236784d3096ec85dd3649ec66, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
kitchenTables:
|
||||
- {fileID: 0}
|
||||
kitchenTable: {fileID: 0}
|
||||
--- !u!1001 &2008034177
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
|
Loading…
Reference in New Issue
Block a user