using Logic.Data; using Logic.Graph; using UnityEngine; using UnityEngine.UI; namespace Logic.UI { public class UIQueue : MonoBehaviour { [SerializeField] private UIInventorySlot uiInventorySlot; [SerializeField] private KitchenTable table; public GameObject queueWrapper; // private void Start() // { // foreach (var child in queueWrapper.GetComponentsInChildren()) // { // Destroy(child.gameObject); // } // } private void Start() { table = KitchenTableManager.Instance.GETTable(); var button = GetComponentInChildren