GRK-Projekt/grafika_projekt/grafika_projekt.vcxproj.filters

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\Shader_Loader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Camera.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SOIL\image_DXT.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SOIL\image_helper.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SOIL\SOIL.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SOIL\stb_image_aug.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
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<ClCompile Include="src\Texture.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Render_Utils.cpp">
<Filter>Source Files</Filter>
</ClCompile>
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</ItemGroup>
<ItemGroup>
<ClInclude Include="src\Shader_Loader.h">
<Filter>Source Files</Filter>
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<ClInclude Include="src\Camera.h">
<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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<ClInclude Include="src\SOIL\image_helper.h">
<Filter>Source Files</Filter>
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<ClInclude Include="src\SOIL\SOIL.h">
<Filter>Source Files</Filter>
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<ClInclude Include="src\SOIL\stbi_DDS_aug.h">
<Filter>Source Files</Filter>
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<ClInclude Include="src\SOIL\stbi_DDS_aug_c.h">
<Filter>Source Files</Filter>
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<ClInclude Include="src\SOIL\stb_image_aug.h">
<Filter>Source Files</Filter>
</ClInclude>
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<ClInclude Include="src\Texture.h">
<Filter>Header Files</Filter>
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<ClInclude Include="src\Render_Utils.h">
<Filter>Header Files</Filter>
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<ClInclude Include="src\objload.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Textures.h">
<Filter>Header Files</Filter>
</ClInclude>
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</ItemGroup>
<ItemGroup>
<None Include="shaders\skybox.frag" />
<None Include="shaders\skybox.vert" />
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<None Include="zlibd.dll" />
<None Include="zlib.dll" />
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<None Include="PhysXDevice.dll" />
<None Include="PhysXFoundation_32.dll" />
<None Include="PhysXCooking_32.dll" />
<None Include="PhysXCommon_32.dll" />
<None Include="PhysX_32.dll" />
<None Include="freeglut.dll" />
<None Include="glew32.dll" />
<None Include="assimp-vc141-mtd.dll" />
<None Include="assimp-vc141-mt.dll" />
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<None Include="shaders\shader_tex.vert" />
<None Include="shaders\shader_color.vert" />
<None Include="shaders\shader_color.frag" />
<None Include="shaders\shader_tex.frag" />
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</ItemGroup>
</Project>