16 lines
303 B
GLSL
16 lines
303 B
GLSL
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#version 330 core
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// Interpolated values from the vertex shaders
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in vec2 UV;
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in vec4 particlecolor;
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// Ouput data
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out vec4 color;
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uniform sampler2D myTextureSampler;
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void main(){
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// Output color = color of the texture at the specified UV
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color = texture( myTextureSampler, UV ) * particlecolor;
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}
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