206 lines
6.0 KiB
C++
206 lines
6.0 KiB
C++
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#include "NpMaterial.h"
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#include "NpPhysics.h"
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#include "CmUtils.h"
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using namespace physx;
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NpMaterial::NpMaterial(const Sc::MaterialCore& desc)
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: PxMaterial(PxConcreteType::eMATERIAL, PxBaseFlag::eOWNS_MEMORY | PxBaseFlag::eIS_RELEASABLE)
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, mMaterial(desc)
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{
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mMaterial.setNxMaterial(this); // back-reference
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}
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NpMaterial::~NpMaterial()
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{
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NpPhysics::getInstance().removeMaterialFromTable(*this);
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}
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// PX_SERIALIZATION
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void NpMaterial::resolveReferences(PxDeserializationContext&)
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{
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// ### this one could be automated if NpMaterial would inherit from MaterialCore
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// ### well actually in that case the pointer would not even be needed....
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mMaterial.setNxMaterial(this); // Resolve MaterialCore::mNxMaterial
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// Maybe not the best place to do it but it has to be done before the shapes resolve material indices
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// since the material index translation table is needed there. This requires that the materials have
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// been added to the table already.
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NpPhysics::getInstance().addMaterial(this);
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}
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void NpMaterial::onRefCountZero()
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{
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void* ud = userData;
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if(getBaseFlags() & PxBaseFlag::eOWNS_MEMORY)
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NpFactory::getInstance().releaseMaterialToPool(*this);
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else
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this->~NpMaterial();
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NpPhysics::getInstance().notifyDeletionListenersMemRelease(this, ud);
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}
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NpMaterial* NpMaterial::createObject(PxU8*& address, PxDeserializationContext& context)
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{
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NpMaterial* obj = new (address) NpMaterial(PxBaseFlag::eIS_RELEASABLE);
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address += sizeof(NpMaterial);
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obj->importExtraData(context);
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obj->resolveReferences(context);
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return obj;
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}
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//~PX_SERIALIZATION
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void NpMaterial::release()
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{
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decRefCount();
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}
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void NpMaterial::acquireReference()
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{
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incRefCount();
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}
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PxU32 NpMaterial::getReferenceCount() const
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{
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return getRefCount();
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}
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PX_INLINE void NpMaterial::updateMaterial()
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{
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NpPhysics::getInstance().updateMaterial(*this);
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}
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///////////////////////////////////////////////////////////////////////////////
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void NpMaterial::setDynamicFriction(PxReal x)
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{
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PX_CHECK_AND_RETURN(PxIsFinite(x), "PxMaterial::setDynamicFriction: invalid float");
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mMaterial.dynamicFriction = x;
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updateMaterial();
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}
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PxReal NpMaterial::getDynamicFriction() const
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{
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return mMaterial.dynamicFriction;
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}
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///////////////////////////////////////////////////////////////////////////////
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void NpMaterial::setStaticFriction(PxReal x)
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{
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PX_CHECK_AND_RETURN(PxIsFinite(x), "PxMaterial::setStaticFriction: invalid float");
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mMaterial.staticFriction = x;
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updateMaterial();
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}
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PxReal NpMaterial::getStaticFriction() const
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{
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return mMaterial.staticFriction;
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}
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///////////////////////////////////////////////////////////////////////////////
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void NpMaterial::setRestitution(PxReal x)
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{
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PX_CHECK_AND_RETURN(PxIsFinite(x), "PxMaterial::setRestitution: invalid float");
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PX_CHECK_MSG(((x >= 0.0f) && (x <= 1.0f)), "PxMaterial::setRestitution: Restitution value has to be in [0,1]!");
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if ((x < 0.0f) || (x > 1.0f))
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{
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PxClamp(x, 0.0f, 1.0f);
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Ps::getFoundation().error(PxErrorCode::eINVALID_PARAMETER, __FILE__, __LINE__, "PxMaterial::setRestitution: Invalid value %f was clamped to [0,1]!", PxF64(x));
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}
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mMaterial.restitution = x;
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updateMaterial();
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}
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PxReal NpMaterial::getRestitution() const
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{
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return mMaterial.restitution;
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}
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/////////////////////////////////////////////////////////////////////////////////
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void NpMaterial::setFlag(PxMaterialFlag::Enum flag, bool value)
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{
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if (value)
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mMaterial.flags |= flag;
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else
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mMaterial.flags &= ~PxMaterialFlags(flag);
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updateMaterial();
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}
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void NpMaterial::setFlags(PxMaterialFlags inFlags)
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{
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mMaterial.flags = inFlags;
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updateMaterial();
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}
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PxMaterialFlags NpMaterial::getFlags() const
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{
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return mMaterial.flags;
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}
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///////////////////////////////////////////////////////////////////////////////
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void NpMaterial::setFrictionCombineMode(PxCombineMode::Enum x)
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{
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mMaterial.setFrictionCombineMode(x);
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updateMaterial();
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}
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PxCombineMode::Enum NpMaterial::getFrictionCombineMode() const
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{
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return mMaterial.getFrictionCombineMode();
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}
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///////////////////////////////////////////////////////////////////////////////
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void NpMaterial::setRestitutionCombineMode(PxCombineMode::Enum x)
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{
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mMaterial.setRestitutionCombineMode(x);
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updateMaterial();
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}
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PxCombineMode::Enum NpMaterial::getRestitutionCombineMode() const
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{
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return mMaterial.getRestitutionCombineMode();
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}
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///////////////////////////////////////////////////////////////////////////////
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