GRK-Projekt/grafika_projekt/shaders/particles.vert

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GLSL
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#version 330 core
layout(location = 0) in vec3 squareVertices;
layout(location = 1) in vec4 xyzs; // Position of the center of the particule and size of the square
layout(location = 2) in vec4 color; // Position of the center of the particule and size of the square
out vec2 UV;
out vec4 particlecolor;
uniform vec3 CameraRight_worldspace;
uniform vec3 CameraUp_worldspace;
uniform mat4 VP;
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void main()
{
float particleSize = xyzs.w;
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vec3 particleCenter_wordspace = xyzs.xyz;
vec3 vertexPosition_worldspace =
particleCenter_wordspace
+ CameraRight_worldspace * squareVertices.x * particleSize
+ CameraUp_worldspace * squareVertices.y * particleSize;
gl_Position = VP * vec4(vertexPosition_worldspace, 1.0f);
UV = squareVertices.xy + vec2(0.5, 0.5);
particlecolor = color;
}