diff --git a/grafika_projekt/shaders/shader_tex.frag b/grafika_projekt/shaders/shader_tex.frag index d87b3e1..388a140 100644 --- a/grafika_projekt/shaders/shader_tex.frag +++ b/grafika_projekt/shaders/shader_tex.frag @@ -12,6 +12,6 @@ void main() vec3 color = texture2D(textureSampler, modifiedTexCoord).rgb; vec3 normal = normalize(interpNormal); float ambient = 0.2; - float diffuse = max(dot(normal, -lightDir), 0.0); - gl_FragColor = vec4(color * (ambient + (1-ambient) * diffuse), 1.0); + float diffuse = max(dot(normal, -lightDir), 0.1); + gl_FragColor = vec4(color * (ambient + (1-ambient) * diffuse * 0.7 ), 1.0); }