change particle graphic and add to ship
This commit is contained in:
parent
dcdbcb9588
commit
2f7d3260ad
Binary file not shown.
@ -6,7 +6,6 @@
|
||||
#include "freeglut.h"
|
||||
#include "glm.hpp"
|
||||
#include "../glm/gtx/norm.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
#include <iostream>
|
||||
#include <cmath>
|
||||
@ -177,7 +176,7 @@ GLuint loadDDS(const char* imagepath)
|
||||
}
|
||||
|
||||
void initParticles() {
|
||||
particleTexture = loadDDS("textures/particle_original.DDS");
|
||||
particleTexture = loadDDS("textures/particle.dds");
|
||||
|
||||
g_particule_position_size_data = new GLfloat[MaxParticles * 4];
|
||||
g_particule_color_data = new GLubyte[MaxParticles * 4];
|
||||
@ -238,7 +237,7 @@ void spawnParticles(double deltaTime, glm::vec3 sourcePosition, double amount, f
|
||||
ParticlesContainer[particleIndex].r = 200;
|
||||
ParticlesContainer[particleIndex].g = 200;
|
||||
ParticlesContainer[particleIndex].b = 255;
|
||||
ParticlesContainer[particleIndex].a = (rand() % 256) / 3;
|
||||
ParticlesContainer[particleIndex].a = (rand() % 32) / 3 + 100;
|
||||
|
||||
ParticlesContainer[particleIndex].size = (rand() % 1000) / 100000.0f + 0.05f;
|
||||
|
||||
|
@ -13,6 +13,9 @@
|
||||
#include "Camera.h"
|
||||
#include "SOIL/stb_image_aug.h"
|
||||
#include "Particle.h"
|
||||
#include "../glm/gtx/matrix_decompose.hpp"
|
||||
|
||||
glm::vec4 particlePos;
|
||||
|
||||
GLuint skyboxProgram, skyboxBuffer;
|
||||
GLuint bubbleProgram;
|
||||
@ -215,7 +218,7 @@ void keyboard(unsigned char key, int x, int y)
|
||||
nextPosition = cameraPos + (cameraDir * moveSpeed);
|
||||
if (isInBoundaries(nextPosition)) {
|
||||
cameraPos = nextPosition;
|
||||
addParticleSource(cameraPos, 1000.0f, 0.6f);
|
||||
addParticleSource(glm::vec3(particlePos.x, particlePos.y, particlePos.z), 1000.0f, 0.6f);
|
||||
}
|
||||
break;
|
||||
case 's':
|
||||
@ -223,7 +226,6 @@ void keyboard(unsigned char key, int x, int y)
|
||||
nextPosition = cameraPos - (cameraDir * moveSpeed);
|
||||
if (isInBoundaries(nextPosition)) {
|
||||
cameraPos = nextPosition;
|
||||
addParticleSource(cameraPos, 1000.0f, 0.6f);
|
||||
}
|
||||
break;
|
||||
case 'd':
|
||||
@ -377,7 +379,7 @@ void renderScene()
|
||||
|
||||
glm::mat4 submarineInitialTransformation = glm::translate(glm::vec3(0, -0.5, -0.4)) * glm::rotate(glm::radians(180.0f), glm::vec3(0, 1, 0)) * glm::scale(glm::vec3(0.25f));
|
||||
glm::mat4 submarineModelMatrix = glm::translate(cameraPos + cameraDir) * glm::mat4_cast(glm::inverse(rotation)) * submarineInitialTransformation;
|
||||
|
||||
particlePos = submarineModelMatrix * glm::vec4(0, 0.7, 0.3, 1);
|
||||
glm::mat4 bubbleInitialTransformation = glm::translate(glm::vec3(0, -0.5, -0.4)) * glm::rotate(glm::radians(180.0f), glm::vec3(0, 1, 0)) * glm::scale(glm::vec3(0.5f));
|
||||
|
||||
glm::vec3 change1 = glm::vec3(0, 3, 0);
|
||||
|
BIN
grafika_projekt/textures/particle.dds
Normal file
BIN
grafika_projekt/textures/particle.dds
Normal file
Binary file not shown.
Binary file not shown.
Before Width: | Height: | Size: 593 B |
Binary file not shown.
Loading…
Reference in New Issue
Block a user