comment out big bubble
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@ -379,7 +379,7 @@ void renderScene()
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glm::mat4 bubbleInitialTransformation = glm::translate(glm::vec3(0, -0.5, -0.4)) * glm::rotate(glm::radians(180.0f), glm::vec3(0, 1, 0)) * glm::scale(glm::vec3(0.5f));
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glm::mat4 bubbleInitialTransformation = glm::translate(glm::vec3(0, -0.5, -0.4)) * glm::rotate(glm::radians(180.0f), glm::vec3(0, 1, 0)) * glm::scale(glm::vec3(0.5f));
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drawObjectTexture(bubbleContext, bubbleInitialTransformation, cubemapTexture, cubeProgram);
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//drawObjectTexture(bubbleContext, bubbleInitialTransformation, cubemapTexture, cubeProgram);
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glm::vec3 change1 = glm::vec3(0, 3, 0);
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glm::vec3 change1 = glm::vec3(0, 3, 0);
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