change light to directional and remove unused shaders

This commit is contained in:
Thyme1 2022-01-13 22:06:57 +01:00
parent a4694c930b
commit 91ebcef017

View File

@ -15,7 +15,6 @@
GLuint skyboxProgram, skyboxBuffer;
GLuint bubbleProgram;
GLuint programColor;
GLuint programTexture;
GLuint textureSubmarine;
@ -495,7 +494,6 @@ void initCube()
void init()
{
glEnable(GL_DEPTH_TEST);
programColor = shaderLoader.CreateProgram((char*)"shaders/shader_color.vert", (char*)"shaders/shader_color.frag");
programTexture = shaderLoader.CreateProgram((char*)"shaders/shader_tex.vert", (char*)"shaders/shader_tex.frag");
skyboxProgram = shaderLoader.CreateProgram((char*)"shaders/skybox.vert", (char*)"shaders/skybox.frag");
bubbleProgram = shaderLoader.CreateProgram((char*)"shaders/bubble.vert", (char*)"shaders/bubble.frag");
@ -520,7 +518,6 @@ void init()
void shutdown()
{
shaderLoader.DeleteProgram(programColor);
shaderLoader.DeleteProgram(programTexture);
shaderLoader.DeleteProgram(skyboxProgram);
shaderLoader.DeleteProgram(bubbleProgram);