add ambient lightning

This commit is contained in:
Thyme1 2021-12-30 14:42:41 +01:00
parent 17eefb3324
commit 94a77b45b4

View File

@ -11,6 +11,7 @@ void main()
vec2 modifiedTexCoord = vec2(interpTexCoord.x, 1.0 - interpTexCoord.y); // Poprawka dla tekstur Ziemi, ktore bez tego wyswietlaja sie 'do gory nogami'
vec3 color = texture2D(textureSampler, modifiedTexCoord).rgb;
vec3 normal = normalize(interpNormal);
float ambient = 0.2;
float diffuse = max(dot(normal, -lightDir), 0.0);
gl_FragColor = vec4(color * diffuse, 1.0);
gl_FragColor = vec4(color * (ambient + (1-ambient) * diffuse), 1.0);
}