fixed shark
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1611666e96
commit
9fcf4ad62c
@ -349,6 +349,32 @@ glm::mat4 createCameraMatrix()
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return Core::createViewMatrixQuat(cameraPos, rotation);
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}
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/*
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glm::mat4 createCameraMatrix()
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{
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glm::quat quatX = glm::angleAxis(differenceY * 0.01f, glm::vec3(1.0, 0.0, 0.0));
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glm::quat quatY = glm::angleAxis(differenceX * 0.01f, glm::vec3(0.0, 1.0, 0.0));
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auto rotX = glm::normalize(quatX);
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auto rotY = glm::normalize(quatY);
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rotationX = glm::normalize(rotX * rotationX);
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rotationY = glm::normalize(rotY * rotationY);
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rotation = glm::normalize(rotationX * rotationY);
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cameraDir = inverse(rotation) * glm::vec3(0, 0, -1);
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cameraSide = inverse(rotation) * glm::vec3(1, 0, 0);
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differenceY = 0.0f;
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differenceX = 0.0f;
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cameraPos = glm::vec3(spherePos.x, spherePos.y, spherePos.z) + glm::mat3_cast(inverse(rotation)) * glm::vec3(0, 2, 7);
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return Core::createViewMatrixQuat(cameraPos, rotation);
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}
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*/
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std::vector<glm::vec3> changeKeyPoints(std::vector<glm::vec3> keyPoints, glm::vec3 toChange) {
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std::vector<glm::vec3> result;
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int size = keyPoints.size();
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@ -465,10 +491,16 @@ void renderScene()
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drawObjectTexture(fishContext, animationMatrix(time + 15, change3, fishKeyPointsFirst, fishKeyRotationFirst, glm::vec3(0.8f), 1.f), textureFish, programTexture);
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drawObjectTexture(fishContext, animationMatrix(time + 15, change4, fishKeyPointsFirst, fishKeyRotationFirst, glm::vec3(0.8f), 1.f), textureFish, programTexture);
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drawObjectTexture(fangtoothContext, animationMatrix(time + 15, change1, fishKeyPointsSecond, fishKeyRotationSecond, glm::vec3(0.25f), 1.f), textureFangtooth, programTexture);
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drawObjectTexture(sharkContext, animationMatrix(time + 15, change1, sharkKeyPoints, sharkKeyRotation, glm::vec3(10.8f), 1.f), textureShark, programTexture);
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time -= 5;
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}
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}
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if (time > -10) {
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drawObjectTexture(sharkContext, animationMatrix(time + 15, change1, sharkKeyPoints, sharkKeyRotation, glm::vec3(10.8f), 1.f), textureShark, programTexture);
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time -= 5;
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}
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//for (int i = 0; i < 3; i++) {
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// if (time > -10) {
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