add skybox
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grafika_projekt/Debug/main.obj.enc
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grafika_projekt/models/skybox/New folder/back.jpg
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grafika_projekt/models/skybox/New folder/bottom.jpg
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grafika_projekt/models/skybox/New folder/front.jpg
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grafika_projekt/models/skybox/New folder/left.jpg
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grafika_projekt/models/skybox/New folder/right.jpg
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grafika_projekt/models/skybox/New folder/top.jpg
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grafika_projekt/models/skybox/New folder/top1.jpg
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grafika_projekt/models/skybox/back1.jpg
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grafika_projekt/models/skybox/bottom1.jpg
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grafika_projekt/models/skybox/front1.jpg
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grafika_projekt/models/skybox/left1.jpg
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grafika_projekt/models/skybox/right1.jpg
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grafika_projekt/models/skybox/top1.jpg
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@ -30,12 +30,12 @@ glm::mat4 cameraMatrix, perspectiveMatrix;
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Core::Shader_Loader shaderLoader;
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std::string skyboxTextures[6] = {
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"models/skybox/right.jpg",
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"models/skybox/left.jpg",
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"models/skybox/top.jpg",
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"models/skybox/bottom.jpg",
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"models/skybox/front.jpg",
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"models/skybox/back.jpg"
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"models/skybox/right1.jpg",
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"models/skybox/left1.jpg",
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"models/skybox/top1.jpg",
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"models/skybox/bottom1.jpg",
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"models/skybox/front1.jpg",
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"models/skybox/back1.jpg"
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};
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float skyboxVertices[] = {
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@ -156,16 +156,17 @@ unsigned int loadCubemap()
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int width, height, nrChannels;
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for (unsigned int i = 0; i < 6; i++)
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{
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unsigned char* data = stbi_load(skyboxTextures[i].c_str(), &width, &height, &nrChannels, 0);
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unsigned char* data = stbi_load(skyboxTextures[i].c_str(), &width, &height, &nrChannels, STBI_rgb_alpha);
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if (data)
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{
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glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i,
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0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, data
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0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data
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);
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stbi_image_free(data);
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}
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else
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{
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std::cout << stbi_failure_reason() << std::endl;
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std::cout << "Cubemap tex failed to load at path: " << skyboxTextures[i] << std::endl;
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stbi_image_free(data);
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}
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