diff --git a/grafika_projekt/shaders/shader_tex.frag b/grafika_projekt/shaders/shader_tex.frag index 388a140..6ea96e2 100644 --- a/grafika_projekt/shaders/shader_tex.frag +++ b/grafika_projekt/shaders/shader_tex.frag @@ -13,5 +13,5 @@ void main() vec3 normal = normalize(interpNormal); float ambient = 0.2; float diffuse = max(dot(normal, -lightDir), 0.1); - gl_FragColor = vec4(color * (ambient + (1-ambient) * diffuse * 0.7 ), 1.0); + gl_FragColor = vec4(color * (ambient + (1-ambient) * diffuse * 0.6 ), 1.0); }