add transparency for bubbles
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@ -26,5 +26,5 @@ void main()
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//vec4 color = vec4(mix(flipColor,reflectionColor,0).rgb,1.0);
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gl_FragColor = vec4(mix( flipColor,refractionColor,0).rgb,1.0);
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gl_FragColor = vec4(mix( flipColor,refractionColor,0).rgb,0.5);
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}
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