feat: add skybox #2
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@ -1 +1,4 @@
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grafika_projekt.vcxproj -> J:\source\repos\grafika_projekt\Debug\grafika_projekt.exe
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main.cpp
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J:\source\repos\grafika_projekt\grafika_projekt\src\main.cpp(108,10): warning C4244: '=': conversion from 'int' to 'float', possible loss of data
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J:\source\repos\grafika_projekt\grafika_projekt\src\main.cpp(109,10): warning C4244: '=': conversion from 'int' to 'float', possible loss of data
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grafika_projekt.vcxproj -> J:\source\repos\grafika_projekt\Debug\grafika_projekt.exe
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After Width: | Height: | Size: 289 KiB |
After Width: | Height: | Size: 243 KiB |
After Width: | Height: | Size: 275 KiB |
After Width: | Height: | Size: 280 KiB |
After Width: | Height: | Size: 298 KiB |
After Width: | Height: | Size: 338 KiB |
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@ -30,12 +30,12 @@ glm::mat4 cameraMatrix, perspectiveMatrix;
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Core::Shader_Loader shaderLoader;
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Core::Shader_Loader shaderLoader;
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std::string skyboxTextures[6] = {
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std::string skyboxTextures[6] = {
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"models/skybox/right1.jpg",
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"models/skybox/right.jpg",
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"models/skybox/left1.jpg",
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"models/skybox/left.jpg",
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"models/skybox/top1.jpg",
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"models/skybox/top.jpg",
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"models/skybox/bottom1.jpg",
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"models/skybox/bottom.jpg",
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"models/skybox/front1.jpg",
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"models/skybox/front.jpg",
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"models/skybox/back1.jpg"
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"models/skybox/back.jpg"
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};
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};
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float skyboxVertices[] = {
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float skyboxVertices[] = {
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