fish #9
@ -236,7 +236,7 @@ glm::mat4 animationMatrix(float time, glm::vec3 change) {
|
|||||||
|
|
||||||
auto animationRotation = glm::squad(keyRotation[index % rotationSize], keyRotation[(index + 1) % rotationSize], a1, a2, t);
|
auto animationRotation = glm::squad(keyRotation[index % rotationSize], keyRotation[(index + 1) % rotationSize], a1, a2, t);
|
||||||
|
|
||||||
glm::mat4 result = glm::translate(pos) * glm::mat4_cast(animationRotation);
|
glm::mat4 result = glm::translate(pos) * glm::scale(glm::vec3(0.25f)) * glm::mat4_cast(animationRotation);
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user