fish #9

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s452667 merged 10 commits from fish into master 2022-01-08 14:22:36 +01:00
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@ -236,7 +236,7 @@ glm::mat4 animationMatrix(float time, glm::vec3 change) {
auto animationRotation = glm::squad(keyRotation[index % rotationSize], keyRotation[(index + 1) % rotationSize], a1, a2, t);
glm::mat4 result = glm::translate(pos) * glm::mat4_cast(animationRotation);
glm::mat4 result = glm::translate(pos) * glm::scale(glm::vec3(0.25f)) * glm::mat4_cast(animationRotation);
return result;
}