// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef GU_BV4_H #define GU_BV4_H #include "foundation/PxBounds3.h" #include "common/PxSerialFramework.h" #include "PsUserAllocated.h" #include "GuBV4Settings.h" #include "GuCenterExtents.h" #define V4LoadU_Safe V4LoadU #define V4LoadA_Safe V4LoadA #define V4StoreA_Safe V4StoreA #define V4StoreU_Safe V4StoreU namespace physx { namespace Gu { struct VertexPointers { const PxVec3* Vertex[3]; }; class IndTri32 : public physx::shdfnd::UserAllocated { public: PX_FORCE_INLINE IndTri32() {} PX_FORCE_INLINE IndTri32(PxU32 r0, PxU32 r1, PxU32 r2) { mRef[0]=r0; mRef[1]=r1; mRef[2]=r2; } PX_FORCE_INLINE IndTri32(const IndTri32& triangle) { mRef[0] = triangle.mRef[0]; mRef[1] = triangle.mRef[1]; mRef[2] = triangle.mRef[2]; } PX_FORCE_INLINE ~IndTri32() {} PxU32 mRef[3]; }; PX_COMPILE_TIME_ASSERT(sizeof(IndTri32)==12); class IndTri16 : public physx::shdfnd::UserAllocated { public: PX_FORCE_INLINE IndTri16() {} PX_FORCE_INLINE IndTri16(PxU16 r0, PxU16 r1, PxU16 r2) { mRef[0]=r0; mRef[1]=r1; mRef[2]=r2; } PX_FORCE_INLINE IndTri16(const IndTri16& triangle) { mRef[0] = triangle.mRef[0]; mRef[1] = triangle.mRef[1]; mRef[2] = triangle.mRef[2]; } PX_FORCE_INLINE ~IndTri16() {} PxU16 mRef[3]; }; PX_COMPILE_TIME_ASSERT(sizeof(IndTri16)==6); PX_FORCE_INLINE void getVertexReferences(PxU32& vref0, PxU32& vref1, PxU32& vref2, PxU32 index, const IndTri32* T32, const IndTri16* T16) { if(T32) { const IndTri32* PX_RESTRICT tri = T32 + index; vref0 = tri->mRef[0]; vref1 = tri->mRef[1]; vref2 = tri->mRef[2]; } else { const IndTri16* PX_RESTRICT tri = T16 + index; vref0 = tri->mRef[0]; vref1 = tri->mRef[1]; vref2 = tri->mRef[2]; } } class SourceMeshBase : public physx::shdfnd::UserAllocated { public: PX_PHYSX_COMMON_API SourceMeshBase(); PX_PHYSX_COMMON_API ~SourceMeshBase(); SourceMeshBase(const PxEMPTY) {} PxU32 mNbVerts; const PxVec3* mVerts; PX_FORCE_INLINE PxU32 getNbVertices() const { return mNbVerts; } PX_FORCE_INLINE const PxVec3* getVerts() const { return mVerts; } PX_FORCE_INLINE void setNbVertices(PxU32 nb) { mNbVerts = nb; } PX_FORCE_INLINE void initRemap() { mRemap = NULL; } PX_FORCE_INLINE const PxU32* getRemap() const { return mRemap; } PX_FORCE_INLINE void releaseRemap() { PX_FREE_AND_RESET(mRemap); } protected: PxU32* mRemap; }; class SourceMesh : public SourceMeshBase { public: PX_PHYSX_COMMON_API SourceMesh(); PX_PHYSX_COMMON_API ~SourceMesh(); // PX_SERIALIZATION SourceMesh(const PxEMPTY) {} static void getBinaryMetaData(PxOutputStream& stream); //~PX_SERIALIZATION void reset(); void operator = (SourceMesh& v); PxU32 mNbTris; IndTri32* mTriangles32; IndTri16* mTriangles16; PX_FORCE_INLINE PxU32 getNbTriangles() const { return mNbTris; } //PX_FORCE_INLINE PxU32 getNbVertices() const { return mNbVerts; } PX_FORCE_INLINE const IndTri32* getTris32() const { return mTriangles32; } PX_FORCE_INLINE const IndTri16* getTris16() const { return mTriangles16; } //PX_FORCE_INLINE const PxVec3* getVerts() const { return mVerts; } PX_FORCE_INLINE void setNbTriangles(PxU32 nb) { mNbTris = nb; } //PX_FORCE_INLINE void setNbVertices(PxU32 nb) { mNbVerts = nb; } PX_FORCE_INLINE void setPointers(IndTri32* tris32, IndTri16* tris16, const PxVec3* verts) { mTriangles32 = tris32; mTriangles16 = tris16; mVerts = verts; } void remapTopology(const PxU32* order); bool isValid() const; PX_FORCE_INLINE void getTriangle(VertexPointers& vp, PxU32 index) const { PxU32 VRef0, VRef1, VRef2; getVertexReferences(VRef0, VRef1, VRef2, index, mTriangles32, mTriangles16); vp.Vertex[0] = mVerts + VRef0; vp.Vertex[1] = mVerts + VRef1; vp.Vertex[2] = mVerts + VRef2; } }; struct LocalBounds { // PX_SERIALIZATION LocalBounds(const PxEMPTY) {} //~PX_SERIALIZATION LocalBounds() : mCenter(PxVec3(0.0f)), mExtentsMagnitude(0.0f) {} PxVec3 mCenter; float mExtentsMagnitude; PX_FORCE_INLINE void init(const PxBounds3& bounds) { mCenter = bounds.getCenter(); // PT: TODO: compute mag first, then multiplies by 0.5f (TA34704) mExtentsMagnitude = bounds.getExtents().magnitude(); } }; class QuantizedAABB { public: struct Data { PxU16 mExtents; //!< Quantized extents PxI16 mCenter; //!< Quantized center }; Data mData[3]; }; PX_COMPILE_TIME_ASSERT(sizeof(QuantizedAABB)==12); ///// #define GU_BV4_CHILD_OFFSET_SHIFT_COUNT 11 static PX_FORCE_INLINE PxU32 getChildOffset(PxU32 data) { return data>>GU_BV4_CHILD_OFFSET_SHIFT_COUNT; } static PX_FORCE_INLINE PxU32 getChildType(PxU32 data) { return (data>>1)&3; } template struct BVDataPackedT : public physx::shdfnd::UserAllocated { BoxType mAABB; PxU32 mData; PX_FORCE_INLINE PxU32 isLeaf() const { return mData&1; } PX_FORCE_INLINE PxU32 getPrimitive() const { return mData>>1; } PX_FORCE_INLINE PxU32 getChildOffset() const { return mData>>GU_BV4_CHILD_OFFSET_SHIFT_COUNT;} PX_FORCE_INLINE PxU32 getChildType() const { return (mData>>1)&3; } PX_FORCE_INLINE PxU32 getChildData() const { return mData; } PX_FORCE_INLINE void encodePNS(PxU32 code) { PX_ASSERT(code<256); mData |= code<<3; } PX_FORCE_INLINE PxU32 decodePNSNoShift() const { return mData; } }; typedef BVDataPackedT BVDataPackedQ; #ifdef GU_BV4_COMPILE_NON_QUANTIZED_TREE typedef BVDataPackedT BVDataPackedNQ; #endif // PT: TODO: align class to 16? (TA34704) class BV4Tree : public physx::shdfnd::UserAllocated { public: // PX_SERIALIZATION BV4Tree(const PxEMPTY); void exportExtraData(PxSerializationContext&); void importExtraData(PxDeserializationContext& context); static void getBinaryMetaData(PxOutputStream& stream); //~PX_SERIALIZATION PX_PHYSX_COMMON_API BV4Tree(); PX_PHYSX_COMMON_API BV4Tree(SourceMesh* meshInterface, const PxBounds3& localBounds); PX_PHYSX_COMMON_API ~BV4Tree(); bool load(PxInputStream& stream, bool mismatch); void reset(); void operator = (BV4Tree& v); bool init(SourceMesh* meshInterface, const PxBounds3& localBounds); void release(); void refit(float epsilon); // PT: TODO: use a single pointer to SourceMeshBase SourceMesh* mMeshInterface; LocalBounds mLocalBounds; PxU32 mNbNodes; void* mNodes; // PT: BVDataPacked / BVDataSwizzled PxU32 mInitData; // PT: the dequantization coeffs are only used for quantized trees PxVec3 mCenterOrMinCoeff; // PT: dequantization coeff, either for Center or Min (depending on AABB format) PxVec3 mExtentsOrMaxCoeff; // PT: dequantization coeff, either for Extents or Max (depending on AABB format) bool mUserAllocated; // PT: please keep these 4 bytes right after mCenterOrMinCoeff/mExtentsOrMaxCoeff for safe V4 loading bool mQuantized; // PT: true for quantized trees bool mPadding[2]; }; } // namespace Gu } #endif // GU_BV4_H