// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef CM_BLOCK_ARRAY_H #define CM_BLOCK_ARRAY_H #include "foundation/PxAssert.h" #include "foundation/PxMath.h" #include "foundation/PxMemory.h" #include "PsAllocator.h" #include "PsUserAllocated.h" #include "PsIntrinsics.h" #include "PsMathUtils.h" #include "CmPhysXCommon.h" #include "PsArray.h" namespace physx { namespace Cm { template class BlockArray { Ps::Array mBlocks; PxU32 mSize; PxU32 mCapacity; PxU32 mSlabSize; public: BlockArray(PxU32 slabSize = 2048) : mSize(0), mCapacity(0), mSlabSize(slabSize) { PX_ASSERT(slabSize > 0); } ~BlockArray() { for (PxU32 a = 0; a < mBlocks.size(); ++a) { PX_FREE(mBlocks[a]); } mBlocks.resize(0); } void reserve(PxU32 capacity) { if (capacity > mCapacity) { PxU32 nbSlabsRequired = (capacity + mSlabSize - 1) / mSlabSize; PxU32 nbSlabsToAllocate = nbSlabsRequired - mBlocks.size(); mCapacity += nbSlabsToAllocate * mSlabSize; for (PxU32 a = 0; a < nbSlabsToAllocate; ++a) { mBlocks.pushBack(reinterpret_cast(PX_ALLOC(sizeof(T) * mSlabSize, PX_DEBUG_EXP("BlockArray")))); } } } void resize(PxU32 size) { reserve(size); for (PxU32 a = mSize; a < size; ++a) { mBlocks[a / mSlabSize][a%mSlabSize] = T(); } mSize = size; } void forceSize_Unsafe(PxU32 size) { PX_ASSERT(size <= mCapacity); mSize = size; } void remove(PxU32 idx) { PX_ASSERT(idx < mSize); for (PxU32 a = idx; a < mSize; ++a) { mBlocks[a / mSlabSize][a%mSlabSize] = mBlocks[(a + 1) / mSlabSize][(a + 1) % mSlabSize]; } mSize--; } void replaceWithLast(PxU32 idx) { PX_ASSERT(idx < mSize); --mSize; mBlocks[idx / mSlabSize][idx%mSlabSize] = mBlocks[mSize / mSlabSize][mSize%mSlabSize]; } T& operator [] (const PxU32 idx) { PX_ASSERT(idx < mSize); return mBlocks[idx / mSlabSize][idx%mSlabSize]; } const T& operator [] (const PxU32 idx) const { PX_ASSERT(idx < mSize); return mBlocks[idx / mSlabSize][idx%mSlabSize]; } void pushBack(const T& item) { reserve(mSize + 1); mBlocks[mSize / mSlabSize][mSize%mSlabSize] = item; mSize++; } PxU32 capacity() const { return mCapacity; } PxU32 size() const { return mSize; } }; } } #endif