GRK-Projekt/grafika_projekt/shaders/skybox.frag
2021-12-26 21:36:32 +01:00

11 lines
151 B
GLSL

#version 410 core
out vec4 FragColor;
in vec3 TexCoords;
uniform samplerCube skybox;
void main()
{
FragColor = texture(skybox, TexCoords);
}