149 lines
5.6 KiB
C++
149 lines
5.6 KiB
C++
//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef CCT_CHARACTER_CONTROLLER_MANAGER
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#define CCT_CHARACTER_CONTROLLER_MANAGER
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//Exclude file from docs
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/** \cond */
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#include "geometry/PxMeshQuery.h"
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#include "characterkinematic/PxControllerManager.h"
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#include "characterkinematic/PxControllerObstacles.h"
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#include "PxDeletionListener.h"
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#include "CmRenderOutput.h"
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#include "CctUtils.h"
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#include "PsHashSet.h"
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#include "PsHashMap.h"
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#include "PsMutex.h"
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namespace physx
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{
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namespace Cct
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{
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class Controller;
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class ObstacleContext;
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struct ObservedRefCounter
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{
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ObservedRefCounter(): refCount(0)
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{
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}
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PxU32 refCount;
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};
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typedef Ps::HashMap<const PxBase*, ObservedRefCounter> ObservedRefCountMap;
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//Implements the PxControllerManager interface, this class used to be called ControllerManager
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class CharacterControllerManager : public PxControllerManager , public Ps::UserAllocated, public PxDeletionListener
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{
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public:
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CharacterControllerManager(PxScene& scene, bool lockingEnabled = false);
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virtual ~CharacterControllerManager();
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// PxControllerManager
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virtual void release();
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virtual PxScene& getScene() const;
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virtual PxU32 getNbControllers() const;
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virtual PxController* getController(PxU32 index);
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virtual PxController* createController(const PxControllerDesc& desc);
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virtual void purgeControllers();
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virtual PxRenderBuffer& getRenderBuffer();
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virtual void setDebugRenderingFlags(PxControllerDebugRenderFlags flags);
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virtual PxU32 getNbObstacleContexts() const;
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virtual PxObstacleContext* getObstacleContext(PxU32 index);
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virtual PxObstacleContext* createObstacleContext();
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virtual void computeInteractions(PxF32 elapsedTime, PxControllerFilterCallback* cctFilterCb);
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virtual void setTessellation(bool flag, float maxEdgeLength);
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virtual void setOverlapRecoveryModule(bool flag);
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virtual void setPreciseSweeps(bool flag);
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virtual void setPreventVerticalSlidingAgainstCeiling(bool flag);
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virtual void shiftOrigin(const PxVec3& shift);
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//~PxControllerManager
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// PxDeletionListener
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virtual void onRelease(const PxBase* observed, void* userData, PxDeletionEventFlag::Enum deletionEvent);
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//~PxDeletionListener
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void registerObservedObject(const PxBase* obj);
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void unregisterObservedObject(const PxBase* obj);
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// ObstacleContextNotifications
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void onObstacleRemoved(ObstacleHandle index) const;
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void onObstacleUpdated(ObstacleHandle index, const PxObstacleContext* ) const;
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void onObstacleAdded(ObstacleHandle index, const PxObstacleContext*) const;
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void releaseController(PxController& controller);
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Controller** getControllers();
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void releaseObstacleContext(ObstacleContext& oc);
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void resetObstaclesBuffers();
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PxScene& mScene;
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Cm::RenderBuffer* mRenderBuffer;
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PxControllerDebugRenderFlags mDebugRenderingFlags;
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// Shared buffers for obstacles
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Ps::Array<const void*> mBoxUserData;
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Ps::Array<PxExtendedBox> mBoxes;
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Ps::Array<const void*> mCapsuleUserData;
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Ps::Array<PxExtendedCapsule> mCapsules;
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Ps::Array<Controller*> mControllers;
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Ps::HashSet<PxShape*> mCCTShapes;
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Ps::Array<ObstacleContext*> mObstacleContexts;
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float mMaxEdgeLength;
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bool mTessellation;
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bool mOverlapRecovery;
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bool mPreciseSweeps;
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bool mPreventVerticalSlidingAgainstCeiling;
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bool mLockingEnabled;
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protected:
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CharacterControllerManager &operator=(const CharacterControllerManager &);
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CharacterControllerManager(const CharacterControllerManager& );
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private:
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ObservedRefCountMap mObservedRefCountMap;
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mutable Ps::Mutex mWriteLock; // Lock used for guarding pointers in observedrefcountmap
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};
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} // namespace Cct
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}
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/** \endcond */
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#endif //CCT_CHARACTER_CONTROLLER_MANAGER
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