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2022-01-12 13:28:22 +01:00
dependencies Scalanie 2022-01-08 14:10:19 +01:00
grafika_projekt add phong for bubbles 2022-01-12 13:28:22 +01:00
.gitignore update gitignore to remove debug folder 2021-12-28 20:21:07 +01:00
assimp-vc141-mt.dll Prepare for model obj 2021-12-27 14:21:40 +01:00
assimp-vc141-mtd.dll Prepare for model obj 2021-12-27 14:21:40 +01:00
freeglut.dll Prepare for model obj 2021-12-27 14:21:40 +01:00
glew32.dll Prepare for model obj 2021-12-27 14:21:40 +01:00
grafika_projekt.sln init commit 2021-12-26 21:36:32 +01:00
PhysX_32.dll Prepare for model obj 2021-12-27 14:21:40 +01:00
PhysXCommon_32.dll Prepare for model obj 2021-12-27 14:21:40 +01:00
PhysXCooking_32.dll Prepare for model obj 2021-12-27 14:21:40 +01:00
PhysXDevice.dll Prepare for model obj 2021-12-27 14:21:40 +01:00
PhysXFoundation_32.dll Prepare for model obj 2021-12-27 14:21:40 +01:00
PhysXGpu_32.dll Prepare for model obj 2021-12-27 14:21:40 +01:00
README.md Zaktualizuj 'README.md' 2021-12-27 11:16:06 +01:00
zlib.dll Prepare for model obj 2021-12-27 14:21:40 +01:00
zlibd.dll Prepare for model obj 2021-12-27 14:21:40 +01:00

Żeby skonfigurować ten gówno projekt:

  • Na poziomie pliku .gitignore trzeba dodać katalog z cwiczeń 6 o nazwie dependencies
  • W VS w properties > VC++ Directories > Include directories zamienić wszystko na $(SolutionDir)dependencies\freeglut\include\GL;$(SolutionDir)dependencies\glew-2.0.0\include\GL;$(SolutionDir)dependencies\glm;$(SolutionDir)dependencies\assimp\include;$(IncludePath)
  • VS properties > VC++ Directories > Library directories zamienić na $(SolutionDir)dependencies\freeglut\lib;$(SolutionDir)dependencies\glew-2.0.0\lib\Release\Win32;$(SolutionDir)dependencies\assimp\Release;$(LibraryPath)
  • VS properties > C/C++ > Preprocessor > Preprocessor definitions dodać ;_CRT_SECURE_NO_WARNINGS

Najlepiej robić nowe branche i wystawiać pull requesty.
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