GRK-Projekt/grafika_projekt/shaders/bubble.frag
2021-12-30 12:14:47 +01:00

16 lines
334 B
GLSL

#version 410 core
out vec4 FragColor;
in vec3 Normal;
in vec3 Position;
uniform vec3 cameraPos;
uniform samplerCube skybox;
void main()
{
float ratio = 1.00 / 1.52;
vec3 I = normalize(Position - cameraPos);
vec3 R = refract(I, normalize(Normal), ratio);
FragColor = vec4(texture(skybox, R).rgb, 1.0);
}