GRK-Projekt/grafika_projekt/shaders/bubble.vert
2022-01-01 14:05:58 +01:00

18 lines
472 B
GLSL

#version 330 core
layout(location = 0) in vec3 vertexPosition;
layout(location = 1) in vec3 vertexNormal;
out vec3 interpNormal;
out vec3 fragPos;
out vec3 TexCoords;
uniform mat4 modelMatrix;
uniform mat4 modelViewProjectionMatrix;
void main()
{
interpNormal = mat3(transpose(inverse(modelMatrix))) * vertexNormal;
fragPos = vec3(modelMatrix * vec4(vertexPosition, 1.0));
gl_Position = modelViewProjectionMatrix * vec4(vertexPosition, 1.0);
TexCoords = fragPos;
}