GRK-Projekt/grafika_projekt/shaders/bubble.vert
2022-01-10 21:14:14 +01:00

25 lines
717 B
GLSL

#version 430 compatibility
layout(location = 0) in vec3 vertexPosition;
layout(location = 1) in vec3 vertexNormal;
out vec3 interpNormal;
out vec3 fragPos;
out vec3 TexCoords;
out vec3 incident;
out float v_fresnel;
uniform vec3 viewPos;
uniform mat4 modelMatrix;
uniform mat4 modelViewProjectionMatrix;
layout (binding = 0) uniform samplerCube tex_map;
void main()
{
vec4 vertex = modelMatrix * vec4( vertexPosition, 1.0 );
vec4 camera = vec4( viewPos, 1.0 );
incident = normalize( vec3( vertex - camera ) );
interpNormal = mat3(transpose(inverse(modelMatrix))) * vertexNormal;
fragPos = (modelMatrix * vec4(vertexPosition, 1.0)).xyz;
gl_Position = modelViewProjectionMatrix * vec4(vertexPosition, 1.0);
}