models
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testing refraction
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2021-12-30 12:14:47 +01:00 |
shaders
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merge with master
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2021-12-30 18:34:27 +01:00 |
src
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create blue bubbles from floor to ceiling
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2021-12-31 17:01:42 +01:00 |
textures
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add blue sphere
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2021-12-31 13:36:08 +01:00 |
assimp-vc141-mt.dll
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add dll files
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2021-12-27 11:21:31 +01:00 |
assimp-vc141-mtd.dll
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add dll files
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2021-12-27 11:21:31 +01:00 |
freeglut.dll
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add dll files
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2021-12-27 11:21:31 +01:00 |
glew32.dll
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add dll files
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2021-12-27 11:21:31 +01:00 |
grafika_projekt.vcxproj
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add rendering fish
|
2021-12-27 15:25:54 +01:00 |
grafika_projekt.vcxproj.filters
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add rendering fish
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2021-12-27 15:25:54 +01:00 |
grafika_projekt.vcxproj.user
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Prepare for model obj
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2021-12-27 14:21:40 +01:00 |
PhysX_32.dll
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add dll files
|
2021-12-27 11:21:31 +01:00 |
PhysXCommon_32.dll
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add dll files
|
2021-12-27 11:21:31 +01:00 |
PhysXCooking_32.dll
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add dll files
|
2021-12-27 11:21:31 +01:00 |
PhysXDevice.dll
|
add dll files
|
2021-12-27 11:21:31 +01:00 |
PhysXFoundation_32.dll
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add dll files
|
2021-12-27 11:21:31 +01:00 |
PhysXGpu_32.dll
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add dll files
|
2021-12-27 11:21:31 +01:00 |
Textures.h
|
Prepare for model obj
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2021-12-27 14:21:40 +01:00 |
zlib.dll
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add dll files
|
2021-12-27 11:21:31 +01:00 |
zlibd.dll
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add dll files
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2021-12-27 11:21:31 +01:00 |