92 lines
2.7 KiB
C++
92 lines
2.7 KiB
C++
//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#include "common/windows/PxWindowsDelayLoadHook.h"
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#include "windows/PsWindowsInclude.h"
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#include "windows/CmWindowsLoadLibrary.h"
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namespace physx
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{
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static const PxDelayLoadHook* gPhysXDelayLoadHook = NULL;
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void PxSetPhysXDelayLoadHook(const PxDelayLoadHook* hook)
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{
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gPhysXDelayLoadHook = hook;
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}
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}
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// delay loading is enabled only for non static configuration
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#if !defined PX_PHYSX_STATIC_LIB
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// Prior to Visual Studio 2015 Update 3, these hooks were non-const.
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#define DELAYIMP_INSECURE_WRITABLE_HOOKS
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#include <delayimp.h>
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using namespace physx;
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#pragma comment(lib, "delayimp")
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FARPROC WINAPI physxDelayHook(unsigned dliNotify, PDelayLoadInfo pdli)
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{
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switch (dliNotify) {
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case dliStartProcessing :
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break;
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case dliNotePreLoadLibrary :
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{
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return Cm::physXCommonDliNotePreLoadLibrary(pdli->szDll,gPhysXDelayLoadHook);
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}
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break;
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case dliNotePreGetProcAddress :
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break;
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case dliFailLoadLib :
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break;
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case dliFailGetProc :
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break;
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case dliNoteEndProcessing :
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break;
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default :
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return NULL;
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}
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return NULL;
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}
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PfnDliHook __pfnDliNotifyHook2 = physxDelayHook;
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#endif
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