GRK-Projekt/dependencies/physx-4.1/source/simulationcontroller/src/ScActorPair.h
2021-12-27 11:28:19 +01:00

218 lines
7.8 KiB
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//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_COLLISION_ACTORPAIR
#define PX_COLLISION_ACTORPAIR
#include "ScRigidSim.h"
#include "ScContactStream.h"
#include "ScNPhaseCore.h"
namespace physx
{
namespace Sc
{
class ActorPairContactReportData
{
public:
ActorPairContactReportData() :
mStrmResetStamp (0xffffffff),
mActorAID (0xffffffff),
mActorBID (0xffffffff),
mPxActorA (NULL),
mPxActorB (NULL)
{}
ContactStreamManager mContactStreamManager;
PxU32 mStrmResetStamp;
PxU32 mActorAID;
PxU32 mActorBID;
PxActor* mPxActorA;
PxActor* mPxActorB;
};
/**
\brief Class shared by all shape interactions for a pair of actors.
This base class is used if no shape pair of an actor pair has contact reports requested.
*/
class ActorPair
{
public:
enum ActorPairFlags
{
eIS_REPORT_PAIR = (1<<0),
eNEXT_FREE = (1<<1)
};
PX_FORCE_INLINE ActorPair() : mInternalFlags(0), mTouchCount(0), mRefCount(0) {}
PX_FORCE_INLINE ~ActorPair() {}
PX_FORCE_INLINE Ps::IntBool isReportPair() const { return (mInternalFlags & eIS_REPORT_PAIR); }
PX_FORCE_INLINE void incTouchCount() { mTouchCount++; PX_ASSERT(mTouchCount); }
PX_FORCE_INLINE void decTouchCount() { PX_ASSERT(mTouchCount); mTouchCount--; }
PX_FORCE_INLINE PxU32 getTouchCount() const { return mTouchCount; }
PX_FORCE_INLINE void incRefCount() { ++mRefCount; PX_ASSERT(mRefCount>0); }
PX_FORCE_INLINE PxU32 decRefCount() { PX_ASSERT(mRefCount>0); return --mRefCount; }
PX_FORCE_INLINE PxU32 getRefCount() const { return mRefCount; }
private:
ActorPair& operator=(const ActorPair&);
protected:
PxU16 mInternalFlags;
PxU16 mTouchCount;
PxU16 mRefCount;
PxU16 mPad; // instances of this class are stored in a pool which needs an item size of at least size_t
};
/**
\brief Class shared by all shape interactions for a pair of actors if contact reports are requested.
This class is used if at least one shape pair of an actor pair has contact reports requested.
\note If a pair of actors had contact reports requested for some of the shape interactions but all of them switch to not wanting contact reports
any longer, then the ActorPairReport instance is kept being used and won't get replaced by a simpler ActorPair instance.
*/
class ActorPairReport : public ActorPair
{
public:
enum ActorPairReportFlags
{
eIS_IN_CONTACT_REPORT_ACTOR_PAIR_SET = ActorPair::eNEXT_FREE // PT: whether the pair is already stored in the 'ContactReportActorPairSet' or not
};
PX_FORCE_INLINE ActorPairReport(RigidSim&, RigidSim&);
PX_FORCE_INLINE ~ActorPairReport();
PX_INLINE ContactStreamManager& createContactStreamManager(NPhaseCore&);
PX_FORCE_INLINE ContactStreamManager& getContactStreamManager() const { PX_ASSERT(mReportData); return mReportData->mContactStreamManager; }
PX_FORCE_INLINE RigidSim& getActorA() const { return mActorA; }
PX_FORCE_INLINE RigidSim& getActorB() const { return mActorB; }
PX_INLINE PxU32 getActorAID() const { PX_ASSERT(mReportData); return mReportData->mActorAID; }
PX_INLINE PxU32 getActorBID() const { PX_ASSERT(mReportData); return mReportData->mActorBID; }
PX_INLINE PxActor* getPxActorA() const { PX_ASSERT(mReportData); return mReportData->mPxActorA; }
PX_INLINE PxActor* getPxActorB() const { PX_ASSERT(mReportData); return mReportData->mPxActorB; }
PX_FORCE_INLINE bool streamResetNeeded(PxU32 cmpStamp) const;
PX_INLINE bool streamResetStamp(PxU32 cmpStamp);
PX_FORCE_INLINE PxU16 isInContactReportActorPairSet() const { return PxU16(mInternalFlags & eIS_IN_CONTACT_REPORT_ACTOR_PAIR_SET); }
PX_FORCE_INLINE void setInContactReportActorPairSet() { mInternalFlags |= eIS_IN_CONTACT_REPORT_ACTOR_PAIR_SET; }
PX_FORCE_INLINE void clearInContactReportActorPairSet() { mInternalFlags &= ~eIS_IN_CONTACT_REPORT_ACTOR_PAIR_SET; }
PX_FORCE_INLINE void createContactReportData(NPhaseCore&);
PX_FORCE_INLINE void releaseContactReportData(NPhaseCore&);
PX_FORCE_INLINE const ActorPairContactReportData* hasReportData() const { return mReportData; }
PX_FORCE_INLINE void convert(ActorPair& aPair) { PX_ASSERT(!aPair.isReportPair()); mTouchCount = PxU16(aPair.getTouchCount()); mRefCount = PxU16(aPair.getRefCount()); }
PX_FORCE_INLINE static ActorPairReport& cast(ActorPair& aPair) { PX_ASSERT(aPair.isReportPair()); return static_cast<ActorPairReport&>(aPair); }
private:
ActorPairReport& operator=(const ActorPairReport&);
RigidSim& mActorA;
RigidSim& mActorB;
ActorPairContactReportData* mReportData;
};
} // namespace Sc
PX_FORCE_INLINE Sc::ActorPairReport::ActorPairReport(RigidSim& actor0, RigidSim& actor1) : ActorPair(),
mActorA (actor0),
mActorB (actor1),
mReportData (NULL)
{
PX_ASSERT(mInternalFlags == 0);
mInternalFlags = ActorPair::eIS_REPORT_PAIR;
}
PX_FORCE_INLINE Sc::ActorPairReport::~ActorPairReport()
{
PX_ASSERT(mReportData == NULL);
}
PX_FORCE_INLINE bool Sc::ActorPairReport::streamResetNeeded(PxU32 cmpStamp) const
{
return (cmpStamp != mReportData->mStrmResetStamp);
}
PX_INLINE bool Sc::ActorPairReport::streamResetStamp(PxU32 cmpStamp)
{
PX_ASSERT(mReportData);
const bool ret = streamResetNeeded(cmpStamp);
mReportData->mStrmResetStamp = cmpStamp;
return ret;
}
PX_INLINE Sc::ContactStreamManager& Sc::ActorPairReport::createContactStreamManager(NPhaseCore& npCore)
{
// Lazy create report data
if(!mReportData)
createContactReportData(npCore);
return mReportData->mContactStreamManager;
}
PX_FORCE_INLINE void Sc::ActorPairReport::createContactReportData(NPhaseCore& npCore)
{
PX_ASSERT(!mReportData);
Sc::ActorPairContactReportData* reportData = npCore.createActorPairContactReportData();
mReportData = reportData;
if(reportData)
{
reportData->mActorAID = mActorA.getRigidID();
reportData->mActorBID = mActorB.getRigidID();
reportData->mPxActorA = mActorA.getPxActor();
reportData->mPxActorB = mActorB.getPxActor();
}
}
PX_FORCE_INLINE void Sc::ActorPairReport::releaseContactReportData(NPhaseCore& npCore)
{
// Can't take the NPhaseCore (scene) reference from the actors since they're already gone on scene release
if(mReportData)
{
npCore.releaseActorPairContactReportData(mReportData);
mReportData = NULL;
}
}
}
#endif