GRK-Projekt/dependencies/physx-4.1/source/simulationcontroller/src/ScConstraintGroupNode.cpp
2021-12-27 11:28:19 +01:00

139 lines
3.7 KiB
C++

//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include "ScConstraintGroupNode.h"
#include "ScConstraintProjectionManager.h"
#include "PsFoundation.h"
#include "ScBodySim.h"
#include "ScConstraintSim.h"
#include "ScConstraintInteraction.h"
using namespace physx;
Sc::ConstraintGroupNode::ConstraintGroupNode(BodySim& b) :
body(&b),
parent(this),
tail(this),
rank(0),
next(NULL),
projectionFirstRoot(NULL),
projectionNextRoot(NULL),
projectionParent(NULL),
projectionFirstChild(NULL),
projectionNextSibling(NULL),
projectionConstraint(NULL),
flags(0)
{
}
//
// Implementation of FIND of
// UNION-FIND algo.
//
Sc::ConstraintGroupNode& Sc::ConstraintGroupNode::getRoot()
{
PX_ASSERT(parent);
ConstraintGroupNode* root = parent;
if (root->parent == root)
return *root;
else
{
PxU32 nbHops = 1;
root = root->parent;
while(root != root->parent)
{
root = root->parent;
nbHops++;
}
// Write root to all nodes on the path
ConstraintGroupNode* curr = this;
while(nbHops)
{
ConstraintGroupNode* n = curr->parent;
curr->parent = root;
curr = n;
nbHops--;
}
return *root;
}
}
void Sc::ConstraintGroupNode::markForProjectionTreeRebuild(ConstraintProjectionManager& cpManager)
{
ConstraintGroupNode& root = getRoot();
if (!root.readFlag(ConstraintGroupNode::ePENDING_TREE_UPDATE))
{
cpManager.addToPendingTreeUpdates(root);
}
}
void Sc::ConstraintGroupNode::initProjectionData(ConstraintGroupNode* parent_, ConstraintSim* c)
{
projectionConstraint = c;
//add us to parent's child list:
if (parent_)
{
projectionNextSibling = parent_->projectionFirstChild;
parent_->projectionFirstChild = this;
projectionParent = parent_;
}
}
void Sc::ConstraintGroupNode::clearProjectionData()
{
projectionFirstRoot = NULL;
projectionNextRoot = NULL;
projectionParent = NULL;
projectionFirstChild = NULL;
projectionNextSibling = NULL;
projectionConstraint = NULL;
}
void Sc::ConstraintGroupNode::projectPose(ConstraintGroupNode& node, Ps::Array<BodySim*>& projectedBodies)
{
PX_ASSERT(node.hasProjectionTreeRoot());
Sc::ConstraintProjectionTree::projectPose(node, projectedBodies);
}