89 lines
2.9 KiB
C++
89 lines
2.9 KiB
C++
//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#include "ScScene.h"
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#include "ScRigidSim.h"
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#include "ScShapeSim.h"
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#include "PsFoundation.h"
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using namespace physx;
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using namespace Sc;
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/*
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PT:
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The BP group ID comes from a Cm::IDPool, and RigidSim is the only class releasing the ID.
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The rigid tracker ID comes from a Cm::IDPool internal to an ObjectIDTracker, and RigidSim
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is the only class using it.
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Thus we should:
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- promote the BP group ID stuff to a "tracker" object
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- use the BP group ID as a rigid ID
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*/
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RigidSim::RigidSim(Scene& scene, RigidCore& core) : ActorSim(scene, core)
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{
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mRigidId = scene.getRigidIDTracker().createID();
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}
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RigidSim::~RigidSim()
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{
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Scene& scScene = getScene();
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scScene.getRigidIDTracker().releaseID(mRigidId);
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}
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void notifyActorInteractionsOfTransformChange(ActorSim& actor);
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void RigidSim::notifyShapesOfTransformChange()
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{
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if(0)
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{
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ElementSim* current = getElements_();
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while(current)
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{
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ShapeSim* sim = static_cast<ShapeSim*>(current);
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sim->onVolumeOrTransformChange(false);
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current = current->mNextInActor;
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}
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}
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else
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{
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ElementSim* current = getElements_();
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while(current)
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{
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ShapeSim* sim = static_cast<ShapeSim*>(current);
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sim->markBoundsForUpdate(false);
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current = current->mNextInActor;
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}
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notifyActorInteractionsOfTransformChange(*this);
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}
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}
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