GRK-Projekt/dependencies/physx-4.1/source/simulationcontroller/src/ScRigidSim.cpp
2021-12-27 11:28:19 +01:00

89 lines
2.9 KiB
C++

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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include "ScScene.h"
#include "ScRigidSim.h"
#include "ScShapeSim.h"
#include "PsFoundation.h"
using namespace physx;
using namespace Sc;
/*
PT:
The BP group ID comes from a Cm::IDPool, and RigidSim is the only class releasing the ID.
The rigid tracker ID comes from a Cm::IDPool internal to an ObjectIDTracker, and RigidSim
is the only class using it.
Thus we should:
- promote the BP group ID stuff to a "tracker" object
- use the BP group ID as a rigid ID
*/
RigidSim::RigidSim(Scene& scene, RigidCore& core) : ActorSim(scene, core)
{
mRigidId = scene.getRigidIDTracker().createID();
}
RigidSim::~RigidSim()
{
Scene& scScene = getScene();
scScene.getRigidIDTracker().releaseID(mRigidId);
}
void notifyActorInteractionsOfTransformChange(ActorSim& actor);
void RigidSim::notifyShapesOfTransformChange()
{
if(0)
{
ElementSim* current = getElements_();
while(current)
{
ShapeSim* sim = static_cast<ShapeSim*>(current);
sim->onVolumeOrTransformChange(false);
current = current->mNextInActor;
}
}
else
{
ElementSim* current = getElements_();
while(current)
{
ShapeSim* sim = static_cast<ShapeSim*>(current);
sim->markBoundsForUpdate(false);
current = current->mNextInActor;
}
notifyActorInteractionsOfTransformChange(*this);
}
}