GRK-Projekt/dependencies/physx-4.1/include/extensions/PxConvexMeshExt.h
2021-12-27 11:28:19 +01:00

74 lines
2.8 KiB
C++

//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PHYSICS_EXTENSIONS_CONVEX_MESH_H
#define PX_PHYSICS_EXTENSIONS_CONVEX_MESH_H
/** \addtogroup extensions
@{
*/
#include "PxPhysXConfig.h"
#include "common/PxPhysXCommonConfig.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
class PxConvexMeshGeometry;
/**
\brief Computes closest polygon of the convex hull geometry for a given impact point
and impact direction. When doing sweeps against a scene, one might want to delay
the rather expensive computation of the hit face index for convexes until it is clear
the information is really needed and then use this method to get the corresponding
face index.
\param[in] convexGeom The convex mesh geometry.
\param[in] geomPose Pose for the geometry object.
\param[in] impactPos Impact position.
\param[in] unitDir Normalized impact direction.
\return Closest face index of the convex geometry.
@see PxTransform PxConvexMeshGeometry
*/
PxU32 PxFindFaceIndex(const PxConvexMeshGeometry& convexGeom,
const PxTransform& geomPose,
const PxVec3& impactPos,
const PxVec3& unitDir);
#if !PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif