niech to się w końcu scali #9
53
stale.py
53
stale.py
@ -1,33 +1,20 @@
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from enum import Enum
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FPS = 10
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FPS = 120
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# SZEROKOSC_OKNA = 1500
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KROK_AGENTA1 = 2
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# WYSOKOSC_OKNA = 750
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SZEROKOSC_OKNA = 1080
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WYSOKOSC_OKNA = 760
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LICZBA_POL_W_POZIOMIE = 60
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BOK_AGENTA1 = 100
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LICZBA_POL_W_PIONIE = 20
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BIALY = (255, 255, 255)
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BOK_POLA = 20
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JASNOSZARY1 = (200, 200, 200)
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ODSTEP_MIEDZY_POLAMI =2
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ZIELONY1 = (26, 122, 26)
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SZEROKOSC_OKNA = LICZBA_POL_W_POZIOMIE * (BOK_POLA + ODSTEP_MIEDZY_POLAMI) + ODSTEP_MIEDZY_POLAMI
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GREY =(150,150,150)
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WYSOKOSC_OKNA = LICZBA_POL_W_PIONIE * (BOK_POLA + ODSTEP_MIEDZY_POLAMI) + ODSTEP_MIEDZY_POLAMI
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RED =(255,0,0)
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BLUE=(55,55,255)
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BOK_AGENTA1_W_POLACH = 1
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BLACK =(0,0,0)
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BOK_AGENTA1 = BOK_AGENTA1_W_POLACH * (BOK_POLA + ODSTEP_MIEDZY_POLAMI) - ODSTEP_MIEDZY_POLAMI
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GREEN =(0,200,0)
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KROK_AGENTA1 = 2
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DARKGREY=(150,150,150)
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UGLY_PINK=(255,0,255)
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BIALY = (255, 255, 255)
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BROWN=(153,76,0)
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JASNOSZARY1 = (200, 200, 200)
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GOLD=(153,153,0)
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SZARY1 = (150, 150, 150)
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DARKGREEN=(0,102,0)
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ZIELONY1 = (26, 122, 26)
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DARKORANGE=(255,128,0)
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NUMBER_OF_BLOCKS_WIDE=8
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NUMBER_OF_BLOCKS_HIGH=8
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BLOCK_HEIGHT=round(SZEROKOSC_OKNA/NUMBER_OF_BLOCKS_HIGH)
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BLOCK_WIDTH=round(WYSOKOSC_OKNA/NUMBER_OF_BLOCKS_WIDE)
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MAPFILE="map.txt"
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TITLE ="Gierka"
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class KIERUNEK(Enum):
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GORA = 0
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DOL = 1
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LEWO = 2
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PRAWO = 3
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