39 lines
1.1 KiB
Python
39 lines
1.1 KiB
Python
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from typing import Tuple, Union, List, Optional, TypeVar, Sequence
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from pygame.color import Color
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from pygame.surface import Surface
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_ColorValue = Union[
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Color, Tuple[int, int, int], List[int], int, Tuple[int, int, int, int]
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]
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class PixelArray:
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surface: Surface
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itemsize: int
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ndim: int
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shape: Tuple[int, ...]
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strides: Tuple[int, ...]
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def __init__(self, surface: Surface) -> None: ...
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def make_surface(self) -> Surface: ...
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def replace(
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self,
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color: _ColorValue,
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repcolor: _ColorValue,
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distance: Optional[float] = 0,
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weights: Optional[Sequence[float]] = (0.299, 0.587, 0.114),
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) -> None: ...
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def extract(
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self,
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color: _ColorValue,
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distance: Optional[float] = 0,
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weights: Optional[Sequence[float]] = (0.299, 0.587, 0.114),
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) -> PixelArray: ...
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def compare(
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self,
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array: PixelArray,
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distance: Optional[float] = 0,
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weights: Optional[Sequence[float]] = (0.299, 0.587, 0.114),
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) -> PixelArray: ...
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def transpose(self) -> PixelArray: ...
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def close(self) -> PixelArray: ...
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