51 lines
1.8 KiB
Python
51 lines
1.8 KiB
Python
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from typing import Tuple, List, Union, Optional, Sequence
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from pygame.surface import Surface
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from pygame.math import Vector2
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from pygame.color import Color
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from pygame.rect import Rect
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_Coordinate = Union[Tuple[float, float], List[float], Vector2]
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_ColorValue = Union[
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Color, Tuple[int, int, int], List[int], int, Tuple[int, int, int, int]
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]
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_RectValue = Union[
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Rect,
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Union[Tuple[int, int, int, int], List[int]],
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Union[Tuple[_Coordinate, _Coordinate], List[_Coordinate]],
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]
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def flip(surface: Surface, xbool: bool, ybool: bool) -> Surface: ...
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def scale(
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surface: Surface,
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size: Union[Tuple[int, int], List[int]],
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dest_surface: Optional[Surface] = None,
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) -> Surface: ...
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def rotate(surface: Surface, angle: float) -> Surface: ...
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def rotozoom(surface: Surface, angle: float, scale: float) -> Surface: ...
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def scale2x(surface: Surface, dest_surface: Optional[Surface] = None) -> Surface: ...
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def smoothscale(
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surface: Surface,
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size: Union[Tuple[int, int], List[int]],
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dest_surface: Optional[Surface] = None,
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) -> Surface: ...
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def get_smoothscale_backend() -> str: ...
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def set_smoothscale_backend(value: str) -> None: ...
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def chop(surface: Surface, rect: _RectValue) -> Surface: ...
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def laplacian(surface: Surface, dest_surface: Surface) -> Surface: ...
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def average_surfaces(
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surfaces: Sequence[Surface],
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dest_surface: Optional[Surface] = None,
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palette_colors: Optional[Union[bool, int]] = 1,
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) -> Surface: ...
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def average_color(surface: Surface, rect: Optional[_RectValue]) -> Color: ...
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def threshold(
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dest_surface: Surface,
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surf: Surface,
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search_color: _ColorValue,
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threshold: Optional[_ColorValue] = (0, 0, 0, 0),
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set_color: Optional[_ColorValue] = (0, 0, 0, 0),
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set_behavior: Optional[int] = 1,
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search_surf: Optional[Surface] = None,
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inverse_set: Optional[bool] = False,
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) -> int: ...
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