projektAI/venv/Lib/site-packages/pygame/mask.pyi

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2021-06-06 22:13:05 +02:00
from typing import Optional, Union, Text, Tuple, List, TypeVar, Sequence
from typing_extensions import Protocol
from pygame.math import Vector2
from pygame.surface import Surface
from pygame.rect import Rect
from pygame.color import Color
_ColorValue = Union[
Color, Tuple[int, int, int], List[int], int, Tuple[int, int, int, int]
]
_ToSurfaceColorValue = Union[
Color, Tuple[int, int, int], List[int], int, Text, Tuple[int, int, int, int]
]
_Coordinate = Union[Tuple[float, float], List[float], Vector2]
_CanBeRect = Union[
Rect,
Tuple[int, int, int, int], List[int],
Tuple[_Coordinate, _Coordinate], List[_Coordinate]
]
class _HasRectAttribute(Protocol):
rect: _CanBeRect
_RectValue = Union[
_CanBeRect, _HasRectAttribute
]
_Offset = TypeVar("_Offset", Tuple[int, int], Sequence[int])
def from_surface(surface: Surface, threshold: Optional[int] = 127) -> Mask: ...
def from_threshold(
surface: Surface,
color: _ColorValue,
threshold: Optional[_ColorValue] = (0, 0, 0, 255),
other_surface: Optional[Surface] = None,
palette_colors: Optional[int] = 1,
) -> Mask: ...
class Mask:
def __init__(
self, size: Union[List[int], Tuple[int, int]], fill: Optional[bool] = False
) -> None: ...
def copy(self) -> Mask: ...
def get_size(self) -> Tuple[int, int]: ...
def get_rect(self, **kwargs) -> Rect: ... # Dict type needs to be completed
def get_at(self, pos: Union[List[int], Tuple[int, int]]) -> int: ...
def set_at(
self, pos: Union[List[int], Tuple[int, int]], value: Optional[int] = 1
) -> None: ...
def overlap(
self, othermask: Mask, offset: _Offset
) -> Union[Tuple[int, int], None]: ...
def overlap_area(self, othermask: Mask, offset: _Offset) -> int: ...
def overlap_mask(self, othermask: Mask, offset: _Offset) -> Mask: ...
def fill(self) -> None: ...
def clear(self) -> None: ...
def invert(self) -> None: ...
def scale(self, size: Union[List[int], Tuple[int, int]]) -> Mask: ...
def draw(self, othermask: Mask, offset: _Offset) -> None: ...
def erase(self, othermask: Mask, offset: _Offset) -> None: ...
def count(self) -> int: ...
def centroid(self) -> Tuple[int, int]: ...
def angle(self) -> float: ...
def outline(self, every: Optional[int] = 1) -> List[Tuple[int, int]]: ...
def convolve(
self,
othermask: Mask,
outputmask: Optional[Mask] = None,
offset: Optional[_Offset] = (0, 0),
) -> Mask: ...
def connected_component(
self, pos: Union[List[int], Tuple[int, int]] = (-1, -1)
) -> Mask: ...
def connected_components(self, min: Optional[int] = 0) -> List[Mask]: ...
def get_bounding_rects(self) -> Rect: ...
def to_surface(
self,
surface: Optional[Surface] = None,
setsurface: Optional[Surface] = None,
unsetsurface: Optional[Surface] = None,
setcolor: Optional[_ToSurfaceColorValue] = (255, 255, 255, 255),
unsetcolor: Optional[_ToSurfaceColorValue] = (0, 0, 0, 255),
dest: Optional[Union[_RectValue, _Coordinate]] = (0, 0),
) -> Surface: ...