projektAI/venv/Lib/site-packages/pygame/color.pyi

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2021-06-06 22:13:05 +02:00
from typing import Text, Tuple, Union, overload, List, Optional
_ColorValue = Union[
"Color", str, Tuple[int, int, int], List[int], int, Tuple[int, int, int, int]
]
class Color:
r: int
g: int
b: int
a: int
cmy: Tuple[float, float, float]
hsva: Tuple[float, float, float, float]
hsla: Tuple[float, float, float, float]
i1i2i3: Tuple[float, float, float]
__hash__: None # type: ignore
@overload
def __init__(self, r: int, g: int, b: int, a: Optional[int] = ...) -> None: ...
@overload
def __init__(self, rgbvalue: _ColorValue) -> None: ...
@overload
def __getitem__(self, i: int) -> int: ...
@overload
def __getitem__(self, s: slice) -> Tuple[int]: ...
def __setitem__(self, key: int, value: int) -> None: ...
def __add__(self, other: Color) -> Color: ...
def __sub__(self, other: Color) -> Color: ...
def __mul__(self, other: Color) -> Color: ...
def __floordiv__(self, other: Color) -> Color: ...
def __mod__(self, other: Color) -> Color: ...
def normalize(self) -> Tuple[float, float, float, float]: ...
def correct_gamma(self, gamma: float) -> Color: ...
def set_length(self, length: int) -> None: ...
def lerp(self, color: _ColorValue, amount: float) -> Color: ...
def premul_alpha(self) -> Color: ...
@overload
def update(self, r:int, g: int, b: int, a: Optional[int] = ...) -> None: ...
@overload
def update(self, rgbvalue: _ColorValue) -> None: ...