projektAI/venv/Lib/site-packages/pygame/event.pyi

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2021-06-06 22:13:05 +02:00
from typing import Any, Dict, List, Optional, Union, overload, Tuple, SupportsInt
class Event:
type: int
__dict__: Dict[str, Any]
__hash__: None # type: ignore
@overload
def __init__(self, type: int, dict: Dict[str, Any]) -> None: ...
@overload
def __init__(self, type: int, **attributes: Any) -> None: ...
def __getattr__(self, name: str) -> Any: ...
_EventTypes = Union[SupportsInt, Tuple[SupportsInt, ...], List[SupportsInt]]
def pump() -> None: ...
def get(eventtype: _EventTypes = None, pump: Any = True) -> List[Event]: ...
def poll() -> Event: ...
def wait(timeout: int = 0) -> Event: ...
def peek(eventtype: _EventTypes = None, pump: Any = True) -> bool: ...
def clear(eventtype: _EventTypes = None, pump: Any = True) -> None: ...
def event_name(type: int) -> str: ...
def set_blocked(type: Optional[_EventTypes]) -> None: ...
def set_allowed(type: Optional[_EventTypes]) -> None: ...
def get_blocked(type: _EventTypes) -> bool: ...
def set_grab(grab: bool) -> None: ...
def get_grab() -> bool: ...
def post(event: Event) -> bool: ...
def custom_type() -> int: ...